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def button(msg,x,y,w,h,ic,ac,action=None): mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() #check position and draw the rectangle - takes the screen we set up gameDisplay. We will need to amend if using multiple screens rect = (x,y,w,h) if x+w > mouse[0] > x and y+h > mouse[1] > y: pygame.draw.rect(gameDisplay, ac,rect) if click[0] == 1 and action != None: action() else: pygame.draw.rect(gameDisplay, ic,rect) smallText = pygame.font.SysFont("arial",20) textSurf, textRect = text_objects(msg, smallText) textRect.center = ( (x+(w/2)), (y+(h/2)) ) gameDisplay.blit(textSurf, textRect)