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Random called, returning 371, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 372, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 373, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 374, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 375, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 376, stacktrace: #18 RtlInitializeExceptionChain #17 BaseThreadInitThunk #16 mainCRTStartup #15 __scrt_common_main #14 __scrt_common_main_seh #13 invoke_main #12 main #11 main_getcmdline #10 SDL_main #9 platformMain #8 GameStarter::run #7 Game::run #6 Game::loop #5 Game::gameLoop #4 Game::processQueuedMessages #3 Character::_42ECB5_CharacterAttacksActor #2 Actor::DamageMonsterFromParty #1 Character::CalculateMeleeDamageTo #0 SequentialRandomEngine::random Random called, returning 377, stacktrace: #18 RtlInitializeExceptionChain #17 BaseThreadInitThunk #16 mainCRTStartup #15 __scrt_common_main #14 __scrt_common_main_seh #13 invoke_main #12 main #11 main_getcmdline #10 SDL_main #9 platformMain #8 GameStarter::run #7 Game::run #6 Game::loop #5 Game::gameLoop #4 Game::processQueuedMessages #3 Character::_42ECB5_CharacterAttacksActor #2 Actor::DamageMonsterFromParty #1 Character::characterHitOrMiss #0 SequentialRandomEngine::random Random called, returning 378, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 379, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 380, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 381, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 382, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 383, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 384, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 385, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 386, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 387, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 388, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 389, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 390, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 391, stacktrace: #18 RtlInitializeExceptionChain #17 BaseThreadInitThunk #16 mainCRTStartup #15 __scrt_common_main #14 __scrt_common_main_seh #13 invoke_main #12 main #11 main_getcmdline #10 SDL_main #9 platformMain #8 GameStarter::run #7 Game::run #6 Game::loop #5 Game::gameLoop #4 Game::processQueuedMessages #3 Character::_42ECB5_CharacterAttacksActor #2 Actor::DamageMonsterFromParty #1 Character::CalculateMeleeDamageTo #0 SequentialRandomEngine::random Random called, returning 392, stacktrace: #18 RtlInitializeExceptionChain #17 BaseThreadInitThunk #16 mainCRTStartup #15 __scrt_common_main #14 __scrt_common_main_seh #13 invoke_main #12 main #11 main_getcmdline #10 SDL_main #9 platformMain #8 GameStarter::run #7 Game::run #6 Game::loop #5 Game::gameLoop #4 Game::processQueuedMessages #3 Character::_42ECB5_CharacterAttacksActor #2 Actor::DamageMonsterFromParty #1 Character::characterHitOrMiss #0 SequentialRandomEngine::random Random called, returning 393, stacktrace: #18 RtlInitializeExceptionChain #17 BaseThreadInitThunk #16 mainCRTStartup #15 __scrt_common_main #14 __scrt_common_main_seh #13 invoke_main #12 main #11 main_getcmdline #10 SDL_main #9 platformMain #8 GameStarter::run #7 Game::run #6 Game::loop #5 Game::gameLoop #4 Game::processQueuedMessages #3 Character::_42ECB5_CharacterAttacksActor #2 Actor::DamageMonsterFromParty #1 Actor::CalcMagicalDamageToActor #0 SequentialRandomEngine::random Random called, returning 394, stacktrace: #18 RtlInitializeExceptionChain #17 BaseThreadInitThunk #16 mainCRTStartup #15 __scrt_common_main #14 __scrt_common_main_seh #13 invoke_main #12 main #11 main_getcmdline #10 SDL_main #9 platformMain #8 GameStarter::run #7 Game::run #6 Game::loop #5 Game::gameLoop #4 Game::processQueuedMessages #3 Character::_42ECB5_CharacterAttacksActor #2 Actor::DamageMonsterFromParty #1 Actor::CalcMagicalDamageToActor #0 SequentialRandomEngine::random Random called, returning 395, stacktrace: #18 RtlInitializeExceptionChain #17 BaseThreadInitThunk #16 mainCRTStartup #15 __scrt_common_main #14 __scrt_common_main_seh #13 invoke_main #12 main #11 main_getcmdline #10 SDL_main #9 platformMain #8 GameStarter::run #7 Game::run #6 Game::loop #5 Game::gameLoop #4 Game::processQueuedMessages #3 Character::_42ECB5_CharacterAttacksActor #2 Actor::DamageMonsterFromParty #1 Actor::CalcMagicalDamageToActor #0 SequentialRandomEngine::random Random called, returning 396, stacktrace: #18 RtlInitializeExceptionChain #17 BaseThreadInitThunk #16 mainCRTStartup #15 __scrt_common_main #14 __scrt_common_main_seh #13 invoke_main #12 main #11 main_getcmdline #10 SDL_main #9 platformMain #8 GameStarter::run #7 Game::run #6 Game::loop #5 Game::gameLoop #4 Game::processQueuedMessages #3 Character::_42ECB5_CharacterAttacksActor #2 Actor::DamageMonsterFromParty #1 Actor::CalcMagicalDamageToActor #0 SequentialRandomEngine::random Random called, returning 397, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 398, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 399, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 400, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 401, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 402, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 403, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 404, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 405, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 406, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 407, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 408, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 409, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 410, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 411, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 412, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 413, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 414, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 415, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 416, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 417, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 418, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 419, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 420, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 421, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 422, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 423, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 424, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 425, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 426, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 427, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 428, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 429, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 430, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 431, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 432, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 433, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 434, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 435, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 436, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 437, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 438, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 onTimer #4 checkTimer #3 eventProcessor #2 EventInterpreter::executeRegular #1 EventInterpreter::executeOneEvent #0 SequentialRandomEngine::random Random called, returning 439, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 onTimer #4 checkTimer #3 eventProcessor #2 EventInterpreter::executeRegular #1 EventInterpreter::executeOneEvent #0 SequentialRandomEngine::random Random called, returning 440, stacktrace: #20 RtlInitializeExceptionChain #19 BaseThreadInitThunk #18 mainCRTStartup #17 __scrt_common_main #16 __scrt_common_main_seh #15 invoke_main #14 main #13 main_getcmdline #12 SDL_main #11 platformMain #10 GameStarter::run #9 Game::run #8 Game::loop #7 Game::gameLoop #6 onTimer #5 checkTimer #4 eventProcessor #3 EventInterpreter::executeRegular #2 EventInterpreter::executeOneEvent #1 doForChosenPlayer #0 SequentialRandomEngine::random Random called, returning 441, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 onTimer #4 checkTimer #3 eventProcessor #2 EventInterpreter::executeRegular #1 EventInterpreter::executeOneEvent #0 SequentialRandomEngine::random Random called, returning 442, stacktrace: #20 RtlInitializeExceptionChain #19 BaseThreadInitThunk #18 mainCRTStartup #17 __scrt_common_main #16 __scrt_common_main_seh #15 invoke_main #14 main #13 main_getcmdline #12 SDL_main #11 platformMain #10 GameStarter::run #9 Game::run #8 Game::loop #7 Game::gameLoop #6 onTimer #5 checkTimer #4 eventProcessor #3 EventInterpreter::executeRegular #2 EventInterpreter::executeOneEvent #1 doForChosenPlayer #0 SequentialRandomEngine::random Random called, returning 443, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 onTimer #4 checkTimer #3 eventProcessor #2 EventInterpreter::executeRegular #1 EventInterpreter::executeOneEvent #0 SequentialRandomEngine::random Random called, returning 444, stacktrace: #21 RtlInitializeExceptionChain #20 BaseThreadInitThunk #19 mainCRTStartup #18 __scrt_common_main #17 __scrt_common_main_seh #16 invoke_main #15 main #14 main_getcmdline #13 SDL_main #12 platformMain #11 GameStarter::run #10 Game::run #9 Game::loop #8 Game::gameLoop #7 UpdateUserInput_and_MapSpecificStuff #6 UpdateObjects #5 SpriteObject::updateObjectBLV #4 processSpellImpact #3 applySpellSpriteDamage #2 DamageCharacterFromMonster #1 stru319::which_player_to_attack #0 SequentialRandomEngine::random Random called, returning 445, stacktrace: #21 RtlInitializeExceptionChain #20 BaseThreadInitThunk #19 mainCRTStartup #18 __scrt_common_main #17 __scrt_common_main_seh #16 invoke_main #15 main #14 main_getcmdline #13 SDL_main #12 platformMain #11 GameStarter::run #10 Game::run #9 Game::loop #8 Game::gameLoop #7 UpdateUserInput_and_MapSpecificStuff #6 UpdateObjects #5 SpriteObject::updateObjectBLV #4 processSpellImpact #3 applySpellSpriteDamage #2 DamageCharacterFromMonster #1 Actor::_43B3E0_CalcDamage #0 SequentialRandomEngine::random Random called, returning 446, stacktrace: #21 RtlInitializeExceptionChain #20 BaseThreadInitThunk #19 mainCRTStartup #18 __scrt_common_main #17 __scrt_common_main_seh #16 invoke_main #15 main #14 main_getcmdline #13 SDL_main #12 platformMain #11 GameStarter::run #10 Game::run #9 Game::loop #8 Game::gameLoop #7 UpdateUserInput_and_MapSpecificStuff #6 UpdateObjects #5 SpriteObject::updateObjectBLV #4 processSpellImpact #3 applySpellSpriteDamage #2 DamageCharacterFromMonster #1 Actor::_43B3E0_CalcDamage #0 SequentialRandomEngine::random Random called, returning 447, stacktrace: #21 RtlInitializeExceptionChain #20 BaseThreadInitThunk #19 mainCRTStartup #18 __scrt_common_main #17 __scrt_common_main_seh #16 invoke_main #15 main #14 main_getcmdline #13 SDL_main #12 platformMain #11 GameStarter::run #10 Game::run #9 Game::loop #8 Game::gameLoop #7 UpdateUserInput_and_MapSpecificStuff #6 UpdateObjects #5 SpriteObject::updateObjectBLV #4 processSpellImpact #3 applySpellSpriteDamage #2 DamageCharacterFromMonster #1 Actor::_43B3E0_CalcDamage #0 SequentialRandomEngine::random Random called, returning 448, stacktrace: #21 RtlInitializeExceptionChain #20 BaseThreadInitThunk #19 mainCRTStartup #18 __scrt_common_main #17 __scrt_common_main_seh #16 invoke_main #15 main #14 main_getcmdline #13 SDL_main #12 platformMain #11 GameStarter::run #10 Game::run #9 Game::loop #8 Game::gameLoop #7 UpdateUserInput_and_MapSpecificStuff #6 UpdateObjects #5 SpriteObject::updateObjectBLV #4 processSpellImpact #3 applySpellSpriteDamage #2 DamageCharacterFromMonster #1 Actor::_43B3E0_CalcDamage #0 SequentialRandomEngine::random Random called, returning 449, stacktrace: #21 RtlInitializeExceptionChain #20 BaseThreadInitThunk #19 mainCRTStartup #18 __scrt_common_main #17 __scrt_common_main_seh #16 invoke_main #15 main #14 main_getcmdline #13 SDL_main #12 platformMain #11 GameStarter::run #10 Game::run #9 Game::loop #8 Game::gameLoop #7 UpdateUserInput_and_MapSpecificStuff #6 UpdateObjects #5 SpriteObject::updateObjectBLV #4 processSpellImpact #3 applySpellSpriteDamage #2 DamageCharacterFromMonster #1 Actor::_43B3E0_CalcDamage #0 SequentialRandomEngine::random Random called, returning 450, stacktrace: #21 RtlInitializeExceptionChain #20 BaseThreadInitThunk #19 mainCRTStartup #18 __scrt_common_main #17 __scrt_common_main_seh #16 invoke_main #15 main #14 main_getcmdline #13 SDL_main #12 platformMain #11 GameStarter::run #10 Game::run #9 Game::loop #8 Game::gameLoop #7 UpdateUserInput_and_MapSpecificStuff #6 UpdateObjects #5 SpriteObject::updateObjectBLV #4 processSpellImpact #3 applySpellSpriteDamage #2 DamageCharacterFromMonster #1 Actor::ActorHitOrMiss #0 SequentialRandomEngine::random Random called, returning 451, stacktrace: #20 RtlInitializeExceptionChain #19 BaseThreadInitThunk #18 mainCRTStartup #17 __scrt_common_main #16 __scrt_common_main_seh #15 invoke_main #14 main #13 main_getcmdline #12 SDL_main #11 platformMain #10 GameStarter::run #9 Game::run #8 Game::loop #7 Game::gameLoop #6 UpdateUserInput_and_MapSpecificStuff #5 UpdateObjects #4 SpriteObject::updateObjectBLV #3 processSpellImpact #2 applySpellSpriteDamage #1 DamageCharacterFromMonster #0 SequentialRandomEngine::random Random called, returning 452, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 453, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 454, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 455, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 456, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 457, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 458, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 459, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 460, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 461, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 462, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 463, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 464, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 465, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 466, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 467, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 468, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 469, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 470, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 471, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 472, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 473, stacktrace: #18 RtlInitializeExceptionChain #17 BaseThreadInitThunk #16 mainCRTStartup #15 __scrt_common_main #14 __scrt_common_main_seh #13 invoke_main #12 main #11 main_getcmdline #10 SDL_main #9 platformMain #8 GameStarter::run #7 Game::run #6 Game::loop #5 Game::gameLoop #4 UpdateUserInput_and_MapSpecificStuff #3 evaluateAoeDamage #2 ItemDamageFromActor #1 Actor::CalcMagicalDamageToActor #0 SequentialRandomEngine::random Random called, returning 474, stacktrace: #18 RtlInitializeExceptionChain #17 BaseThreadInitThunk #16 mainCRTStartup #15 __scrt_common_main #14 __scrt_common_main_seh #13 invoke_main #12 main #11 main_getcmdline #10 SDL_main #9 platformMain #8 GameStarter::run #7 Game::run #6 Game::loop #5 Game::gameLoop #4 UpdateUserInput_and_MapSpecificStuff #3 evaluateAoeDamage #2 ItemDamageFromActor #1 Actor::CalcMagicalDamageToActor #0 SequentialRandomEngine::random Random called, returning 475, stacktrace: #18 RtlInitializeExceptionChain #17 BaseThreadInitThunk #16 mainCRTStartup #15 __scrt_common_main #14 __scrt_common_main_seh #13 invoke_main #12 main #11 main_getcmdline #10 SDL_main #9 platformMain #8 GameStarter::run #7 Game::run #6 Game::loop #5 Game::gameLoop #4 UpdateUserInput_and_MapSpecificStuff #3 evaluateAoeDamage #2 ItemDamageFromActor #1 Actor::CalcMagicalDamageToActor #0 SequentialRandomEngine::random Random called, returning 476, stacktrace: #18 RtlInitializeExceptionChain #17 BaseThreadInitThunk #16 mainCRTStartup #15 __scrt_common_main #14 __scrt_common_main_seh #13 invoke_main #12 main #11 main_getcmdline #10 SDL_main #9 platformMain #8 GameStarter::run #7 Game::run #6 Game::loop #5 Game::gameLoop #4 UpdateUserInput_and_MapSpecificStuff #3 evaluateAoeDamage #2 ItemDamageFromActor #1 Actor::CalcMagicalDamageToActor #0 SequentialRandomEngine::random Random called, returning 477, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 478, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 479, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 480, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 481, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 482, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 483, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 484, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 485, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 486, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 487, stacktrace: #18 RtlInitializeExceptionChain #17 BaseThreadInitThunk #16 mainCRTStartup #15 __scrt_common_main #14 __scrt_common_main_seh #13 invoke_main #12 main #11 main_getcmdline #10 SDL_main #9 platformMain #8 GameStarter::run #7 Game::run #6 Game::loop #5 Game::gameLoop #4 UpdateUserInput_and_MapSpecificStuff #3 evaluateAoeDamage #2 ItemDamageFromActor #1 Actor::CalcMagicalDamageToActor #0 SequentialRandomEngine::random Random called, returning 488, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 489, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 490, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 491, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 492, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 493, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 494, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 495, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 496, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 497, stacktrace: #19 RtlInitializeExceptionChain #18 BaseThreadInitThunk #17 mainCRTStartup #16 __scrt_common_main #15 __scrt_common_main_seh #14 invoke_main #13 main #12 main_getcmdline #11 SDL_main #10 platformMain #9 GameStarter::run #8 Game::run #7 Game::loop #6 Game::gameLoop #5 UpdateUserInput_and_MapSpecificStuff #4 evaluateAoeDamage #3 ItemDamageFromActor #2 CalcSpellDamage #1 RandomEngine::randomDice #0 SequentialRandomEngine::random Random called, returning 498, stacktrace: #18 RtlInitializeExceptionChain #17 BaseThreadInitThunk #16 mainCRTStartup #15 __scrt_common_main #14 __scrt_common_main_seh #13 invoke_main #12 main #11 main_getcmdline #10 SDL_main #9 platformMain #8 GameStarter::run #7 Game::run #6 Game::loop #5 Game::gameLoop #4 UpdateUserInput_and_MapSpecificStuff #3 evaluateAoeDamage #2 ItemDamageFromActor #1 Actor::CalcMagicalDamageToActor #0 SequentialRandomEngine::random Random called, returning 499, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random Random called, returning 500, stacktrace: #16 RtlInitializeExceptionChain #15 BaseThreadInitThunk #14 mainCRTStartup #13 __scrt_common_main #12 __scrt_common_main_seh #11 invoke_main #10 main #9 main_getcmdline #8 SDL_main #7 platformMain #6 GameStarter::run #5 Game::run #4 Game::loop #3 Game::gameLoop #2 Actor::UpdateActorAI #1 Actor::AI_StandOrBored #0 SequentialRandomEngine::random