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Random called, returning 371, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 372, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 373, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 374, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 375, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 376, stacktrace:
#18 RtlInitializeExceptionChain
#17 BaseThreadInitThunk
#16 mainCRTStartup
#15 __scrt_common_main
#14 __scrt_common_main_seh
#13 invoke_main
#12 main
#11 main_getcmdline
#10 SDL_main
#9  platformMain
#8  GameStarter::run
#7  Game::run
#6  Game::loop
#5  Game::gameLoop
#4  Game::processQueuedMessages
#3  Character::_42ECB5_CharacterAttacksActor
#2  Actor::DamageMonsterFromParty
#1  Character::CalculateMeleeDamageTo
#0  SequentialRandomEngine::random
Random called, returning 377, stacktrace:
#18 RtlInitializeExceptionChain
#17 BaseThreadInitThunk
#16 mainCRTStartup
#15 __scrt_common_main
#14 __scrt_common_main_seh
#13 invoke_main
#12 main
#11 main_getcmdline
#10 SDL_main
#9  platformMain
#8  GameStarter::run
#7  Game::run
#6  Game::loop
#5  Game::gameLoop
#4  Game::processQueuedMessages
#3  Character::_42ECB5_CharacterAttacksActor
#2  Actor::DamageMonsterFromParty
#1  Character::characterHitOrMiss
#0  SequentialRandomEngine::random
Random called, returning 378, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 379, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 380, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 381, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 382, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 383, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 384, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 385, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 386, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 387, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 388, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 389, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 390, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 391, stacktrace:
#18 RtlInitializeExceptionChain
#17 BaseThreadInitThunk
#16 mainCRTStartup
#15 __scrt_common_main
#14 __scrt_common_main_seh
#13 invoke_main
#12 main
#11 main_getcmdline
#10 SDL_main
#9  platformMain
#8  GameStarter::run
#7  Game::run
#6  Game::loop
#5  Game::gameLoop
#4  Game::processQueuedMessages
#3  Character::_42ECB5_CharacterAttacksActor
#2  Actor::DamageMonsterFromParty
#1  Character::CalculateMeleeDamageTo
#0  SequentialRandomEngine::random
Random called, returning 392, stacktrace:
#18 RtlInitializeExceptionChain
#17 BaseThreadInitThunk
#16 mainCRTStartup
#15 __scrt_common_main
#14 __scrt_common_main_seh
#13 invoke_main
#12 main
#11 main_getcmdline
#10 SDL_main
#9  platformMain
#8  GameStarter::run
#7  Game::run
#6  Game::loop
#5  Game::gameLoop
#4  Game::processQueuedMessages
#3  Character::_42ECB5_CharacterAttacksActor
#2  Actor::DamageMonsterFromParty
#1  Character::characterHitOrMiss
#0  SequentialRandomEngine::random
Random called, returning 393, stacktrace:
#18 RtlInitializeExceptionChain
#17 BaseThreadInitThunk
#16 mainCRTStartup
#15 __scrt_common_main
#14 __scrt_common_main_seh
#13 invoke_main
#12 main
#11 main_getcmdline
#10 SDL_main
#9  platformMain
#8  GameStarter::run
#7  Game::run
#6  Game::loop
#5  Game::gameLoop
#4  Game::processQueuedMessages
#3  Character::_42ECB5_CharacterAttacksActor
#2  Actor::DamageMonsterFromParty
#1  Actor::CalcMagicalDamageToActor
#0  SequentialRandomEngine::random
Random called, returning 394, stacktrace:
#18 RtlInitializeExceptionChain
#17 BaseThreadInitThunk
#16 mainCRTStartup
#15 __scrt_common_main
#14 __scrt_common_main_seh
#13 invoke_main
#12 main
#11 main_getcmdline
#10 SDL_main
#9  platformMain
#8  GameStarter::run
#7  Game::run
#6  Game::loop
#5  Game::gameLoop
#4  Game::processQueuedMessages
#3  Character::_42ECB5_CharacterAttacksActor
#2  Actor::DamageMonsterFromParty
#1  Actor::CalcMagicalDamageToActor
#0  SequentialRandomEngine::random
Random called, returning 395, stacktrace:
#18 RtlInitializeExceptionChain
#17 BaseThreadInitThunk
#16 mainCRTStartup
#15 __scrt_common_main
#14 __scrt_common_main_seh
#13 invoke_main
#12 main
#11 main_getcmdline
#10 SDL_main
#9  platformMain
#8  GameStarter::run
#7  Game::run
#6  Game::loop
#5  Game::gameLoop
#4  Game::processQueuedMessages
#3  Character::_42ECB5_CharacterAttacksActor
#2  Actor::DamageMonsterFromParty
#1  Actor::CalcMagicalDamageToActor
#0  SequentialRandomEngine::random
Random called, returning 396, stacktrace:
#18 RtlInitializeExceptionChain
#17 BaseThreadInitThunk
#16 mainCRTStartup
#15 __scrt_common_main
#14 __scrt_common_main_seh
#13 invoke_main
#12 main
#11 main_getcmdline
#10 SDL_main
#9  platformMain
#8  GameStarter::run
#7  Game::run
#6  Game::loop
#5  Game::gameLoop
#4  Game::processQueuedMessages
#3  Character::_42ECB5_CharacterAttacksActor
#2  Actor::DamageMonsterFromParty
#1  Actor::CalcMagicalDamageToActor
#0  SequentialRandomEngine::random
Random called, returning 397, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 398, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 399, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 400, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 401, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 402, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 403, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 404, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 405, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 406, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 407, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 408, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 409, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 410, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 411, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 412, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 413, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 414, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 415, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 416, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 417, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 418, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 419, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 420, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 421, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 422, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 423, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 424, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 425, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 426, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 427, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 428, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 429, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 430, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 431, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 432, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 433, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 434, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 435, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 436, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 437, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 438, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  onTimer
#4  checkTimer
#3  eventProcessor
#2  EventInterpreter::executeRegular
#1  EventInterpreter::executeOneEvent
#0  SequentialRandomEngine::random
Random called, returning 439, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  onTimer
#4  checkTimer
#3  eventProcessor
#2  EventInterpreter::executeRegular
#1  EventInterpreter::executeOneEvent
#0  SequentialRandomEngine::random
Random called, returning 440, stacktrace:
#20 RtlInitializeExceptionChain
#19 BaseThreadInitThunk
#18 mainCRTStartup
#17 __scrt_common_main
#16 __scrt_common_main_seh
#15 invoke_main
#14 main
#13 main_getcmdline
#12 SDL_main
#11 platformMain
#10 GameStarter::run
#9  Game::run
#8  Game::loop
#7  Game::gameLoop
#6  onTimer
#5  checkTimer
#4  eventProcessor
#3  EventInterpreter::executeRegular
#2  EventInterpreter::executeOneEvent
#1  doForChosenPlayer
#0  SequentialRandomEngine::random
Random called, returning 441, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  onTimer
#4  checkTimer
#3  eventProcessor
#2  EventInterpreter::executeRegular
#1  EventInterpreter::executeOneEvent
#0  SequentialRandomEngine::random
Random called, returning 442, stacktrace:
#20 RtlInitializeExceptionChain
#19 BaseThreadInitThunk
#18 mainCRTStartup
#17 __scrt_common_main
#16 __scrt_common_main_seh
#15 invoke_main
#14 main
#13 main_getcmdline
#12 SDL_main
#11 platformMain
#10 GameStarter::run
#9  Game::run
#8  Game::loop
#7  Game::gameLoop
#6  onTimer
#5  checkTimer
#4  eventProcessor
#3  EventInterpreter::executeRegular
#2  EventInterpreter::executeOneEvent
#1  doForChosenPlayer
#0  SequentialRandomEngine::random
Random called, returning 443, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  onTimer
#4  checkTimer
#3  eventProcessor
#2  EventInterpreter::executeRegular
#1  EventInterpreter::executeOneEvent
#0  SequentialRandomEngine::random
Random called, returning 444, stacktrace:
#21 RtlInitializeExceptionChain
#20 BaseThreadInitThunk
#19 mainCRTStartup
#18 __scrt_common_main
#17 __scrt_common_main_seh
#16 invoke_main
#15 main
#14 main_getcmdline
#13 SDL_main
#12 platformMain
#11 GameStarter::run
#10 Game::run
#9  Game::loop
#8  Game::gameLoop
#7  UpdateUserInput_and_MapSpecificStuff
#6  UpdateObjects
#5  SpriteObject::updateObjectBLV
#4  processSpellImpact
#3  applySpellSpriteDamage
#2  DamageCharacterFromMonster
#1  stru319::which_player_to_attack
#0  SequentialRandomEngine::random
Random called, returning 445, stacktrace:
#21 RtlInitializeExceptionChain
#20 BaseThreadInitThunk
#19 mainCRTStartup
#18 __scrt_common_main
#17 __scrt_common_main_seh
#16 invoke_main
#15 main
#14 main_getcmdline
#13 SDL_main
#12 platformMain
#11 GameStarter::run
#10 Game::run
#9  Game::loop
#8  Game::gameLoop
#7  UpdateUserInput_and_MapSpecificStuff
#6  UpdateObjects
#5  SpriteObject::updateObjectBLV
#4  processSpellImpact
#3  applySpellSpriteDamage
#2  DamageCharacterFromMonster
#1  Actor::_43B3E0_CalcDamage
#0  SequentialRandomEngine::random
Random called, returning 446, stacktrace:
#21 RtlInitializeExceptionChain
#20 BaseThreadInitThunk
#19 mainCRTStartup
#18 __scrt_common_main
#17 __scrt_common_main_seh
#16 invoke_main
#15 main
#14 main_getcmdline
#13 SDL_main
#12 platformMain
#11 GameStarter::run
#10 Game::run
#9  Game::loop
#8  Game::gameLoop
#7  UpdateUserInput_and_MapSpecificStuff
#6  UpdateObjects
#5  SpriteObject::updateObjectBLV
#4  processSpellImpact
#3  applySpellSpriteDamage
#2  DamageCharacterFromMonster
#1  Actor::_43B3E0_CalcDamage
#0  SequentialRandomEngine::random
Random called, returning 447, stacktrace:
#21 RtlInitializeExceptionChain
#20 BaseThreadInitThunk
#19 mainCRTStartup
#18 __scrt_common_main
#17 __scrt_common_main_seh
#16 invoke_main
#15 main
#14 main_getcmdline
#13 SDL_main
#12 platformMain
#11 GameStarter::run
#10 Game::run
#9  Game::loop
#8  Game::gameLoop
#7  UpdateUserInput_and_MapSpecificStuff
#6  UpdateObjects
#5  SpriteObject::updateObjectBLV
#4  processSpellImpact
#3  applySpellSpriteDamage
#2  DamageCharacterFromMonster
#1  Actor::_43B3E0_CalcDamage
#0  SequentialRandomEngine::random
Random called, returning 448, stacktrace:
#21 RtlInitializeExceptionChain
#20 BaseThreadInitThunk
#19 mainCRTStartup
#18 __scrt_common_main
#17 __scrt_common_main_seh
#16 invoke_main
#15 main
#14 main_getcmdline
#13 SDL_main
#12 platformMain
#11 GameStarter::run
#10 Game::run
#9  Game::loop
#8  Game::gameLoop
#7  UpdateUserInput_and_MapSpecificStuff
#6  UpdateObjects
#5  SpriteObject::updateObjectBLV
#4  processSpellImpact
#3  applySpellSpriteDamage
#2  DamageCharacterFromMonster
#1  Actor::_43B3E0_CalcDamage
#0  SequentialRandomEngine::random
Random called, returning 449, stacktrace:
#21 RtlInitializeExceptionChain
#20 BaseThreadInitThunk
#19 mainCRTStartup
#18 __scrt_common_main
#17 __scrt_common_main_seh
#16 invoke_main
#15 main
#14 main_getcmdline
#13 SDL_main
#12 platformMain
#11 GameStarter::run
#10 Game::run
#9  Game::loop
#8  Game::gameLoop
#7  UpdateUserInput_and_MapSpecificStuff
#6  UpdateObjects
#5  SpriteObject::updateObjectBLV
#4  processSpellImpact
#3  applySpellSpriteDamage
#2  DamageCharacterFromMonster
#1  Actor::_43B3E0_CalcDamage
#0  SequentialRandomEngine::random
Random called, returning 450, stacktrace:
#21 RtlInitializeExceptionChain
#20 BaseThreadInitThunk
#19 mainCRTStartup
#18 __scrt_common_main
#17 __scrt_common_main_seh
#16 invoke_main
#15 main
#14 main_getcmdline
#13 SDL_main
#12 platformMain
#11 GameStarter::run
#10 Game::run
#9  Game::loop
#8  Game::gameLoop
#7  UpdateUserInput_and_MapSpecificStuff
#6  UpdateObjects
#5  SpriteObject::updateObjectBLV
#4  processSpellImpact
#3  applySpellSpriteDamage
#2  DamageCharacterFromMonster
#1  Actor::ActorHitOrMiss
#0  SequentialRandomEngine::random
Random called, returning 451, stacktrace:
#20 RtlInitializeExceptionChain
#19 BaseThreadInitThunk
#18 mainCRTStartup
#17 __scrt_common_main
#16 __scrt_common_main_seh
#15 invoke_main
#14 main
#13 main_getcmdline
#12 SDL_main
#11 platformMain
#10 GameStarter::run
#9  Game::run
#8  Game::loop
#7  Game::gameLoop
#6  UpdateUserInput_and_MapSpecificStuff
#5  UpdateObjects
#4  SpriteObject::updateObjectBLV
#3  processSpellImpact
#2  applySpellSpriteDamage
#1  DamageCharacterFromMonster
#0  SequentialRandomEngine::random
Random called, returning 452, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 453, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 454, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 455, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 456, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 457, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 458, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 459, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 460, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 461, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 462, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 463, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 464, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 465, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 466, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 467, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 468, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 469, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 470, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 471, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 472, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 473, stacktrace:
#18 RtlInitializeExceptionChain
#17 BaseThreadInitThunk
#16 mainCRTStartup
#15 __scrt_common_main
#14 __scrt_common_main_seh
#13 invoke_main
#12 main
#11 main_getcmdline
#10 SDL_main
#9  platformMain
#8  GameStarter::run
#7  Game::run
#6  Game::loop
#5  Game::gameLoop
#4  UpdateUserInput_and_MapSpecificStuff
#3  evaluateAoeDamage
#2  ItemDamageFromActor
#1  Actor::CalcMagicalDamageToActor
#0  SequentialRandomEngine::random
Random called, returning 474, stacktrace:
#18 RtlInitializeExceptionChain
#17 BaseThreadInitThunk
#16 mainCRTStartup
#15 __scrt_common_main
#14 __scrt_common_main_seh
#13 invoke_main
#12 main
#11 main_getcmdline
#10 SDL_main
#9  platformMain
#8  GameStarter::run
#7  Game::run
#6  Game::loop
#5  Game::gameLoop
#4  UpdateUserInput_and_MapSpecificStuff
#3  evaluateAoeDamage
#2  ItemDamageFromActor
#1  Actor::CalcMagicalDamageToActor
#0  SequentialRandomEngine::random
Random called, returning 475, stacktrace:
#18 RtlInitializeExceptionChain
#17 BaseThreadInitThunk
#16 mainCRTStartup
#15 __scrt_common_main
#14 __scrt_common_main_seh
#13 invoke_main
#12 main
#11 main_getcmdline
#10 SDL_main
#9  platformMain
#8  GameStarter::run
#7  Game::run
#6  Game::loop
#5  Game::gameLoop
#4  UpdateUserInput_and_MapSpecificStuff
#3  evaluateAoeDamage
#2  ItemDamageFromActor
#1  Actor::CalcMagicalDamageToActor
#0  SequentialRandomEngine::random
Random called, returning 476, stacktrace:
#18 RtlInitializeExceptionChain
#17 BaseThreadInitThunk
#16 mainCRTStartup
#15 __scrt_common_main
#14 __scrt_common_main_seh
#13 invoke_main
#12 main
#11 main_getcmdline
#10 SDL_main
#9  platformMain
#8  GameStarter::run
#7  Game::run
#6  Game::loop
#5  Game::gameLoop
#4  UpdateUserInput_and_MapSpecificStuff
#3  evaluateAoeDamage
#2  ItemDamageFromActor
#1  Actor::CalcMagicalDamageToActor
#0  SequentialRandomEngine::random
Random called, returning 477, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 478, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 479, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 480, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 481, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 482, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 483, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 484, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 485, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 486, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 487, stacktrace:
#18 RtlInitializeExceptionChain
#17 BaseThreadInitThunk
#16 mainCRTStartup
#15 __scrt_common_main
#14 __scrt_common_main_seh
#13 invoke_main
#12 main
#11 main_getcmdline
#10 SDL_main
#9  platformMain
#8  GameStarter::run
#7  Game::run
#6  Game::loop
#5  Game::gameLoop
#4  UpdateUserInput_and_MapSpecificStuff
#3  evaluateAoeDamage
#2  ItemDamageFromActor
#1  Actor::CalcMagicalDamageToActor
#0  SequentialRandomEngine::random
Random called, returning 488, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 489, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 490, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 491, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 492, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 493, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 494, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 495, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 496, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 497, stacktrace:
#19 RtlInitializeExceptionChain
#18 BaseThreadInitThunk
#17 mainCRTStartup
#16 __scrt_common_main
#15 __scrt_common_main_seh
#14 invoke_main
#13 main
#12 main_getcmdline
#11 SDL_main
#10 platformMain
#9  GameStarter::run
#8  Game::run
#7  Game::loop
#6  Game::gameLoop
#5  UpdateUserInput_and_MapSpecificStuff
#4  evaluateAoeDamage
#3  ItemDamageFromActor
#2  CalcSpellDamage
#1  RandomEngine::randomDice
#0  SequentialRandomEngine::random
Random called, returning 498, stacktrace:
#18 RtlInitializeExceptionChain
#17 BaseThreadInitThunk
#16 mainCRTStartup
#15 __scrt_common_main
#14 __scrt_common_main_seh
#13 invoke_main
#12 main
#11 main_getcmdline
#10 SDL_main
#9  platformMain
#8  GameStarter::run
#7  Game::run
#6  Game::loop
#5  Game::gameLoop
#4  UpdateUserInput_and_MapSpecificStuff
#3  evaluateAoeDamage
#2  ItemDamageFromActor
#1  Actor::CalcMagicalDamageToActor
#0  SequentialRandomEngine::random
Random called, returning 499, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random
Random called, returning 500, stacktrace:
#16 RtlInitializeExceptionChain
#15 BaseThreadInitThunk
#14 mainCRTStartup
#13 __scrt_common_main
#12 __scrt_common_main_seh
#11 invoke_main
#10 main
#9  main_getcmdline
#8  SDL_main
#7  platformMain
#6  GameStarter::run
#5  Game::run
#4  Game::loop
#3  Game::gameLoop
#2  Actor::UpdateActorAI
#1  Actor::AI_StandOrBored
#0  SequentialRandomEngine::random

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