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#include <xc.h> #include <libpic30.h> #include <stdio.h> #include <string.h> #include "lcd.h" #include "buttons.h" #define TOTAL_TIME (5) // Czas dla obu graczy volatile unsigned int seconds = TOTAL_TIME; int main(void) { char buffer[32]; LCD_Initialize(); unsigned int remainingSecondsWhite = seconds; unsigned int remainingSecondsBlack = seconds; int gamePhase = 3; while(true) { switch(gamePhase) { if (BUTTON_IsPressed ( BUTTON_S6 ) == true) { // Reset gry przytrzymaniem przycisku S6 gamePhase = 3; remainingSecondsWhite = seconds; remainingSecondsBlack = seconds; } case 0: // Koniec czasu - resetowanie zegarów i powrót do ekranu startowego LCD_ClearScreen(); if(remainingSecondsWhite < 1) { LCD_PutString("Biale przegrywaja", strlen("Biale przegrywaja")); } else { LCD_PutString("Czarne przegrywaja", strlen("Czarne przegrywaja")); } __delay32(4000000); // Czekamy 10 sekund remainingSecondsWhite = seconds; // Reset czasu białych remainingSecondsBlack = seconds; // Reset czasu czarnych gamePhase = 3; case 1: // Tura białych if (BUTTON_IsPressed(BUTTON_S4) == true) { gamePhase = 2; break; } sprintf(buffer, "%02u:%02u biale", remainingSecondsWhite / 60, remainingSecondsWhite % 60); LCD_ClearScreen(); LCD_PutString(buffer, strlen(buffer)); LCD_PutString("\n", 1); sprintf(buffer, "%02u:%02u czarne", remainingSecondsBlack / 60, remainingSecondsBlack % 60); LCD_PutString(buffer, strlen(buffer)); __delay32(4000000); // Czekamy sekundę (zamiast __delay32(4000000)) remainingSecondsWhite--; if(remainingSecondsWhite < 1) { gamePhase = 0; } break; case 2: // Tura czarnych if (BUTTON_IsPressed ( BUTTON_S3 ) == true) { gamePhase = 1; break; } sprintf(buffer, "%02u:%02u czarne", remainingSecondsBlack / 60, remainingSecondsBlack % 60); LCD_ClearScreen(); LCD_PutString(buffer, strlen(buffer)); LCD_PutString("\n", 1); sprintf(buffer, "%02u:%02u biale", remainingSecondsWhite / 60, remainingSecondsWhite % 60); LCD_PutString(buffer, strlen(buffer)); __delay32(4000000); // Czekamy sekundę (zamiast __delay32(4000000)) remainingSecondsBlack--; if(remainingSecondsBlack < 1) { gamePhase = 0; } break; case 3: // Kto zaczyna? LCD_PutString("Kto zaczyna?\n s3=czarne s4=biale",32); __delay32(4000000); LCD_ClearScreen(); if (BUTTON_IsPressed ( BUTTON_S3 ) == true) { gamePhase = 2; break; } if (BUTTON_IsPressed ( BUTTON_S4 ) == true) { gamePhase = 1; break; } default: break; } } return 0; }
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