using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ball : MonoBehaviour
{
// Start is called before the first frame update
private float xPosition = 0f;
private float yPosition = 0f;
private float xSpeed = 0f;
private float ySpeed = 0f;
// Limit the ball to the edges of the screen
private float xMin = -10.0F;
private float xMax = 10.0F;
private float yMin = -5.0F;
private float yMax = 5.0f;
void Start()
{
}
// Update is called once per frame
void Update()
{
// 1. check if the ball has reached eges of screen
if (xPosition < xMin || xPosition > xMax)
{
xSpeed = -xSpeed;
}
if (yPosition < yMin || yPosition > yMax)
{
ySpeed = -ySpeed;
}
// 2. update the position of the ball
xPosition = xPosition + xSpeed;
yPosition = yPosition + ySpeed;
transform.position = new Vector2(xPosition, yPosition);
}
}