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import pygame
import random

pygame.init()

# set up the display
width = 800
height = 600
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Dodger")

# set up the colors
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)

# set up the player
player_width = 50
player_height = 50
player_x = width // 2 - player_width // 2
player_y = height - player_height - 10
player_speed = 5

# set up the blocks
block_width = 50
block_height = 50
block_x = random.randint(0, width - block_width)
block_y = -block_height
block_speed = 5

# set up the score
score = 0
font = pygame.font.SysFont(None, 30)

# set up the game loop
game_over = False
clock = pygame.time.Clock()

while not game_over:
    # event handling
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game_over = True

    # player movement
    keys = pygame.key.get_pressed()
    if keys[pygame.K_LEFT] and player_x > 0:
        player_x -= player_speed
    if keys[pygame.K_RIGHT] and player_x < width - player_width:
        player_x += player_speed

    # update the block position
    block_y += block_speed
    if block_y > height:
        block_x = random.randint(0, width - block_width)
        block_y = -block_height
        score += 1
        block_speed += 1

    # collision detection
    if player_y < block_y + block_height:
        if player_x < block_x + block_width and player_x + player_width > block_x:
            game_over = True

    # draw the screen
    screen.fill(white)
    pygame.draw.rect(screen, black, [player_x, player_y, player_width, player_height])
    pygame.draw.rect(screen, red, [block_x, block_y, block_width, block_height])
    score_text = font.render("Score: " + str(score), True, black)
    screen.blit(score_text, [10, 10])
    pygame.display.update()

    # set the frame rate
    clock.tick(60)

# end of game
pygame.quit()