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#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <time.h>
typedef struct node_t node_t;
typedef struct tree_t tree_t;
struct node_t {
node_t* parent;
node_t* left;
node_t* right;
int nbr;
bool marked;
bool hasChild;
};
node_t* new_node(int nbr, node_t* parent) {
node_t* node = calloc(1, sizeof(node_t));
node->nbr = nbr;
node->parent = parent;
return node;
}
struct tree_t {
node_t** nodeList;
node_t* root;
int n;
};
tree_t* new_tree(int n) {
tree_t* tree = calloc(1, sizeof(tree_t));
tree->nodeList = calloc(n, sizeof(node_t*));
tree->n = n;
tree->root = new_node(1, NULL);
tree->nodeList[0] = tree->root;
for(int i = 2; i < n + 1; i += 2) {
node_t* left = new_node(i, tree->nodeList[i/2-1]);
node_t* right = new_node(i+1, tree->nodeList[i/2-1]);
tree->nodeList[i-1]= left;
tree->nodeList[i/2-1]->left = left;
tree->nodeList[i] = right;
tree->nodeList[i/2-1]->right = right;
tree->nodeList[i/2-1]->hasChild = true;
}
return tree;
}
int randint(int n) {
return rand() % (n) + 1;
}
bool test_rules(node_t* self) {
if (!self->marked) {
if (self->hasChild && self->left->marked && self->right->marked) {
printf("Marking node %d from rule \n", self->nbr);
self->marked = true;
return true;
}
if (self->nbr > 1 && self->parent->marked && (self->parent->left->marked || self->parent->right->marked)){
printf("Marking node %d from rule \n", self->nbr);
self->marked = true;
return true;
}
else
return false;
}
}
void eval_game(node_t* node, tree_t* tree) {
if (!node || node->marked)
return;
else if (test_rules(node)) {
if (node->hasChild){
eval_game(node->left, tree);
eval_game(node->right, tree);
}
if (node->nbr > 1 && node->parent->left == node) {
eval_game(node->right, tree);
eval_game(node->parent, tree);
}
else if (node->nbr > 1) {
eval_game(node->left, tree);
eval_game(node->parent, tree);
}
}
}
void mark(int nbr, tree_t* tree) {
node_t* node = tree->nodeList[nbr-1];
node->marked = true;
printf("Marking node %d\n", nbr);
if (node->hasChild){
eval_game(node->left, tree);
eval_game(node->right, tree);
}
if (node->nbr > 1 && node->parent->left == node) {
eval_game(node->right, tree);
eval_game(node->parent, tree);
}
else if (node->nbr > 1) {
eval_game(node->left, tree);
eval_game(node->parent, tree);
}
}
bool is_done(tree_t* tree) {
for (int i = 0; i < tree->n; ++i) {
if (!tree->nodeList[i]->marked)
return false;
}
return true;
}
int roundOne(tree_t* tree){
int counter = 0;
while (!is_done(tree)) {
counter++;
mark(randint(tree->n), tree);
}
return counter;
}
int roundTwo(tree_t* tree){
int counter;
int markOrder[tree->n];
for (int i = 0; i < tree->n; ++i) {
markOrder[i] = i+1;
}
for (int i = tree->n-1; i > 0; --i) {
int r = randint(i);
int temp = markOrder[i];
markOrder[i] = markOrder[r];
markOrder[r] = temp;
}
counter = 0;
while (!is_done(tree)) {
counter ++;
mark(markOrder[counter], tree);
}
return counter;
}
void printTree(tree_t* tree) {
for (int i = 0; i < tree->n; ++i) {
printf("Node %d\n", tree->nodeList[i]->nbr);
}
}
int main() {
srand(time(0)); /*Seed setter for rand().*/
tree_t* tree = new_tree(7);
printTree(tree);
mark(4,tree);
mark(6,tree);
mark(1,tree);
mark(5,tree);
printf("%d\n", is_done(tree));
/* int result = roundOne(tree);
printf("RESULT ROUND 1: %d\n", result);
tree = new_tree(7);
result = roundTwo(tree);
printf("RESULT ROUND 2: %d\n", result); */
return 0;
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