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aunknown
plain_text
4 years ago
729 B
10
Indexable
using UnityEngine;
public class Gun : MonoBehaviour
{
public float damage = 10f;
public float range = 100f;
public Camera fpsCam;
// Update is called once per frame
void Update()
{
if (Input.GetButtonDown("Fire1"))
{
Shoot();
}
}
void Shoot()
{
RaycastHit hit;
if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
{
Debug.Log(hit.transform.name);
Target target = hit.transform.GetComponent<Target>();
if (target != null)
{
target.TakeDamage(damage);
}
}
}
}
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