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package com.radon.naruto_universe.client.entity;

import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.*;
import com.mojang.math.Quaternion;
import com.mojang.math.Vector3f;
import com.radon.naruto_universe.NarutoUniverse;
import com.radon.naruto_universe.entity.projectile.FireBulletProjectile;
import com.radon.naruto_universe.shader.ShaderRegistry;
import net.minecraft.client.Camera;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.ParticleEngine;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderStateShard;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.block.model.ItemTransforms;
import net.minecraft.client.renderer.entity.*;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.projectile.Fireball;
import net.minecraft.world.entity.projectile.ProjectileUtil;
import net.minecraft.world.phys.Vec3;
import net.minecraftforge.client.ForgeRenderTypes;

import java.util.Optional;

public class FireBulletRenderer extends EntityRenderer<FireBulletProjectile> {
    private static ResourceLocation TEXTURE = new ResourceLocation(NarutoUniverse.MOD_ID, "textures/entity/fire_bullet.png");

    public static RenderType NORMAL_RENDER = RenderType.create("normal",DefaultVertexFormat.PARTICLE, VertexFormat.Mode.QUADS, 256, false, false, RenderType.CompositeState.builder()
            .setTextureState(new RenderStateShard.EmptyTextureStateShard(() -> {
                RenderSystem.depthMask(false);
                RenderSystem.enableBlend();
                RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
                RenderSystem.setShader(() -> ShaderRegistry.BASIC_SHADER);
                RenderSystem.setShaderTexture(0, TEXTURE);
                Minecraft.getInstance().textureManager.getTexture(TEXTURE).setBlurMipmap(true, false);
            }, () -> {
                RenderSystem.disableBlend();
                RenderSystem.depthMask(true);
            })).setShaderState(new RenderStateShard.ShaderStateShard(() -> ShaderRegistry.BASIC_SHADER)).createCompositeState(false));

    public FireBulletRenderer(EntityRendererProvider.Context context) {
        super(context);
    }

    @Override
    public void render(FireBulletProjectile entity, float entityYaw, float partialTicks, PoseStack pMatrixStack, MultiBufferSource buffer, int packedLight) {
        Camera camera = Minecraft.getInstance().getEntityRenderDispatcher().camera;

        Vec3 position = camera.getPosition();
        float x = (float)(Mth.lerp(partialTicks, entity.xo, entity.getX()) - position.x());
        float y = (float)(Mth.lerp(partialTicks, entity.yo, entity.getY()) - position.y());
        float z = (float)(Mth.lerp(partialTicks, entity.zo, entity.getZ()) - position.z());
        Quaternion quaternion = camera.rotation();

        new Vector3f(-1.0F, -1.0F, 0.0F).transform(quaternion);
        Vector3f[] rotation = new Vector3f[] { new Vector3f(-1.0F, -1.0F, 0.0F), new Vector3f(-1.0F, 1.0F, 0.0F), new Vector3f(1.0F, 1.0F, 0.0F), new Vector3f(1.0F, -1.0F, 0.0F) };
        float quadSize = 10.0F;

        for (int i = 0; i < 4; ++i) {
            rotation[i].transform(quaternion);
            rotation[i].mul(quadSize);
            rotation[i].add(x, y, z);
        }

        int lightColor = 15728640;

        VertexConsumer consumer = buffer.getBuffer(NORMAL_RENDER);

        float U0 = 0.0F;
        float U1 = 1.0F;
        float V0 = 0.0F;
        float V1 = 1.0F;

        consumer.vertex(rotation[0].x(), rotation[0].y(), rotation[0].z()).uv(U1, V1).color(1.0F, 0.5F, 0.0F, 1.0F).uv2(lightColor).endVertex();
        consumer.vertex(rotation[1].x(), rotation[1].y(), rotation[1].z()).uv(U1, V0).color(1.0F, 0.5F, 0.0F, 1.0F).uv2(lightColor).endVertex();
        consumer.vertex(rotation[2].x(), rotation[2].y(), rotation[2].z()).uv(U0, V0).color(1.0F, 0.5F, 0.0F, 1.0F).uv2(lightColor).endVertex();
        consumer.vertex(rotation[3].x(), rotation[3].y(), rotation[3].z()).uv(U0, V1).color(1.0F, 0.5F, 0.0F, 1.0F).uv2(lightColor).endVertex();
    }

    @Override
    public ResourceLocation getTextureLocation(FireBulletProjectile pEntity) {
        return null;
    }
}