angular socket sound
unknown
javascript
3 years ago
1.8 kB
2
Indexable
Never
console.log("Talk button pressing"); this.pushToTalkIcon.nativeElement.src = "assets/red-light.png"; this.pushToTalkLabel.nativeElement.innerHTML = "Şuan siz konuşuyorsunuz."; this.renderer.setAttribute(this.pushToTalkIcon.nativeElement, 'class', 'blink_img'); var constraints = { audio: true }; let websocket = this.socket; navigator.mediaDevices.getUserMedia(constraints).then(function(mediaStream) { var mediaRecorder = new MediaRecorder(mediaStream); var recordedChunks = []; mediaRecorder.onstart = function(e) { recordedChunks = []; }; mediaRecorder.ondataavailable = function(e) { recordedChunks.push(e.data); }; mediaRecorder.onstop = function(e) { var blob = new Blob(recordedChunks, { 'type' : 'audio/x-wav; codecs=opus' }); //socket.emit('radio', blob); console.log(blob); websocket.sendAudioStream(blob); }; // Start recording mediaRecorder.start(); // Stop recording after 5 seconds and broadcast it to server setTimeout(function() { mediaRecorder.stop() }, 3000); mediaRecorder.addEventListener('stop', event => { console.log("Ses akışı bitti!"); //this.releaseTalkButton(event); this.pushToTalkIconRef.nativeElement.src = "assets/green-light.png"; this.pushToTalkLabelRef.nativeElement.innerHTML = "Haberleşme sistemi aktif."; this.rendererRef.setAttribute(this.pushToTalkIcon.nativeElement, 'class', ''); }); });