Untitled

 avatar
unknown
plain_text
5 months ago
3.5 kB
3
Indexable
import pygame
import random

# Pygame ko initialize karen
pygame.init()

# Screen size
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("2D Shooting Game")

# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)

# Player properties
player_width = 50
player_height = 50
player_x = WIDTH // 2 - player_width // 2
player_y = HEIGHT - player_height - 10
player_velocity = 5
player_image = pygame.Surface((player_width, player_height))
player_image.fill(BLUE)

# Bullet properties
bullet_width = 10
bullet_height = 20
bullet_velocity = 7
bullets = []

# Enemy properties
enemy_width = 50
enemy_height = 50
enemy_velocity = 3
enemies = []

# Game variables
score = 0
clock = pygame.time.Clock()

# Font for score
font = pygame.font.SysFont("Arial", 30)

# Function to draw the player
def draw_player(x, y):
    screen.blit(player_image, (x, y))

# Function to draw bullets
def draw_bullets(bullets):
    for bullet in bullets:
        pygame.draw.rect(screen, WHITE, pygame.Rect(bullet[0], bullet[1], bullet_width, bullet_height))

# Function to draw enemies
def draw_enemies(enemies):
    for enemy in enemies:
        pygame.draw.rect(screen, RED, pygame.Rect(enemy[0], enemy[1], enemy_width, enemy_height))

# Function to display score
def display_score(score):
    score_text = font.render(f"Score: {score}", True, WHITE)
    screen.blit(score_text, (10, 10))

# Main game loop
def game_loop():
    global player_x, player_y, score
    run_game = True
    while run_game:
        screen.fill(BLACK)

        # Event handling
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run_game = False
        
        # Get key presses for movement and shooting
        keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT] and player_x > 0:
            player_x -= player_velocity
        if keys[pygame.K_RIGHT] and player_x < WIDTH - player_width:
            player_x += player_velocity
        if keys[pygame.K_SPACE]:
            # Shoot bullet
            bullets.append([player_x + player_width // 2 - bullet_width // 2, player_y])

        # Move bullets and check collision with enemies
        for bullet in bullets[:]:
            bullet[1] -= bullet_velocity
            if bullet[1] < 0:
                bullets.remove(bullet)
            else:
                for enemy in enemies[:]:
                    if (bullet[0] > enemy[0] and bullet[0] < enemy[0] + enemy_width and 
                        bullet[1] > enemy[1] and bullet[1] < enemy[1] + enemy_height):
                        enemies.remove(enemy)  # Destroy enemy
                        bullets.remove(bullet)  # Destroy bullet
                        score += 1  # Increase score

        # Create enemies randomly
        if random.randint(1, 50) == 1:
            enemy_x = random.randint(0, WIDTH - enemy_width)
            enemies.append([enemy_x, 0])

        # Move enemies down the screen
        for enemy in enemies[:]:
            enemy[1] += enemy_velocity
            if enemy[1] > HEIGHT:
                enemies.remove(enemy)

        # Draw everything
        draw_player(player_x, player_y)
        draw_bullets(bullets)
        draw_enemies(enemies)
        display_score(score)

        # Update the display
        pygame.display.update()

        # Frame rate control (60 FPS)
        clock.tick(60)

    pygame.quit()

# Run the game
game_loop()
Editor is loading...
Leave a Comment