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local player = game.Players.LocalPlayer local maxHealth = 100 local currentHealth = maxHealth function onHit(damage) currentHealth = currentHealth - damage if currentHealth <= 0 then die() end end function die() -- add code here to handle player death end function onSpawn() currentHealth = maxHealth end -- connect the functions to events player.CharacterAdded:Connect(onSpawn) player.Character.Humanoid.HealthChanged:Connect(onHit)
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