auto generate file & info
unknown
csharp
3 years ago
765 B
12
Indexable
using UnityEngine;
using System.IO;
using static System.Environment;
using System;
public class JsonFile : MonoBehaviour
{
public void Start()
{
CreateFile2();
}
public void CreateFile2()
{
string folderName = ".openai";
string fileName = "auth.json";
string folderPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), folderName);
string filePath = Path.Combine(folderPath, fileName);
if (!Directory.Exists(folderPath))
{
Directory.CreateDirectory(folderPath);
}
string jsonData = "{\"private_api_key\":\"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\" }";
File.WriteAllText(filePath, jsonData);
}
}Editor is loading...