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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ExplosiveBrick : BrickBase
{
public int explosionRange = 1;
public LayerMask brickLayer;
int explosiveBrickDamage = 999;
public Collider2D[] bricksInRadius;
public override void Awake()
{
base.Awake();
GetBricksToExplode();
}
public override void Dead()
{
Explode();
gameManager.BrickHasDied();
Destroy(this.gameObject);
}
void Explode()
{
foreach (Collider2D brick in bricksInRadius)
{
BrickBase bb = brick.gameObject.GetComponent<BrickBase>();
bb.Damage(explosiveBrickDamage);
}
}
void GetBricksToExplode()
{
bricksInRadius = Physics2D.OverlapBoxAll(transform.position, new Vector2(explosionRange, explosionRange), 0f, brickLayer);
}
private void OnDrawGizmos()
{
Gizmos.DrawWireCube(transform.position, new Vector3(explosionRange, explosionRange, 0f));
}
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