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using System.Collections; using System.Collections.Generic; using UnityEngine; public class ExplosiveBrick : BrickBase { public int explosionRange = 1; public LayerMask brickLayer; int explosiveBrickDamage = 999; public Collider2D[] bricksInRadius; public override void Awake() { base.Awake(); GetBricksToExplode(); } public override void Dead() { Explode(); gameManager.BrickHasDied(); Destroy(this.gameObject); } void Explode() { foreach (Collider2D brick in bricksInRadius) { BrickBase bb = brick.gameObject.GetComponent<BrickBase>(); bb.Damage(explosiveBrickDamage); } } void GetBricksToExplode() { bricksInRadius = Physics2D.OverlapBoxAll(transform.position, new Vector2(explosionRange, explosionRange), 0f, brickLayer); } private void OnDrawGizmos() { Gizmos.DrawWireCube(transform.position, new Vector3(explosionRange, explosionRange, 0f)); } }
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