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#include "pandaFramework.h" #include "pandaSystem.h" #include "CameraController.h" #include "asyncTaskManager.h" #include "genericAsyncTask.h" #include "scenemanager.h" #include "load_prc_file.h" #include <GL/gl.h> int main(int argc, char *argv[]) { // load_prc_file_data("", "load-display pandagl"); // load_prc_file_data("", "notify-level-display debug"); // load_prc_file_data("", "notify-level-shader debug"); PandaFramework framework; framework.open_framework(argc, argv); framework.set_window_title("panda3D"); WindowFramework *window = framework.open_window(); if (!window) { framework.close_framework(); return 1; } window->enable_keyboard(); SceneManager sceneManager(window); sceneManager.initializeScene(); CameraController* cameraController = new CameraController(window); cameraController->setupControls(); PT(AsyncTaskManager) taskMgr = AsyncTaskManager::get_global_ptr(); taskMgr->add(new GenericAsyncTask( "UpdateCameraTask", [](GenericAsyncTask *task, void *data) { CameraController *cameraController = static_cast<CameraController *>(data); if (cameraController) { cameraController->updateCamera(); } return AsyncTask::DS_cont; }, cameraController)); framework.main_loop(); framework.close_framework(); return 0; }
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