Script for Crafting

 avatar
liannaduh
plain_text
a year ago
6.9 kB
4
Indexable
string[] potionOptions = [
    "Healing Elixir",
    "Potion of Tranquility",
    "Potion of Water Breathing",
    "Brew of Keen Sight",
    "Potion of Levitation",
    "Elixir of True Sight"
];

default
{
    state_entry()
    {
        llSetText("Click to use", <1.0, 1.0, 1.0>, 1.0);
    }

    touch_start(integer total_number)
    {
        // Check if the user is on cooldown
        integer brewingCooldown = llGetInventoryNumber("brewingCooldown");
        if (brewingCooldown > 0)
        {
            llSay(0, "You must wait an hour before attempting to brew another potion.");
            return;
        }

        // Check if the user has the right class
        if (llGetInventoryType(llGetOwner()) == INVENTORY_NONE)
        {
            llSay(0, "You do not have the necessary class to use this brewing station.");
            return;
        }

        // Present the menu with potion options
        llDialog(llGetOwner(), "Select a potion to brew:", potionOptions, 1);
    }

    touch_end(integer total_number)
    {
        // Do nothing on touch end
    }

    listen(integer channel, string name, key id, string message)
    {
        if (channel == 1)
        {
            integer index = llListFindList(potionOptions, [message]);
            
            if (index != -1)
            {
                // Check if the user is allowed to craft more potions today
                integer dailyCrafts = llGetInventoryNumber("PotionCraftCount");
                integer maxPotions = llGetInventoryNumber("MaxPotions"); // Use the attribute
                
                if (dailyCrafts >= maxPotions)
                {
                    llSay(0, "You've reached your daily limit for potion crafting.");
                    return;
                }
                
                // Check if the user has recently crafted a potion
                integer recentlyCrafted = llGetInventoryNumber("RecentlyCrafted");
                if (recentlyCrafted)
                {
                    llSay(0, "Sorry, you've recently crafted a potion. Come back later.");
                    return;
                }
                
                // Roll for success (1d20)
                integer roll = llFloor(llFrand(20) + 1);
                
                string potionCrafted = "";
                string potionPrompt = "";
                string ingredients = "";
                
                // Check the roll for each potion and define ingredients
                if (roll >= 15)
                {
                    potionCrafted = "Healing Elixir";
                    potionPrompt = "You combine the necessary ingredients for the Healing Elixir and attempt to brew the potion.";
                    ingredients = "Mystic Herb, Crystal Water, Unicorn Horn Powder";
                }
                else if (roll >= 11)
                {
                    integer randomPotionIndex = llFloor(llFrand(3));
                    potionCrafted = llList2String(["Potion of Tranquility", "Potion of Water Breathing", "Potion of Levitation"], randomPotionIndex);
                    
                    if (potionCrafted == "Potion of Tranquility")
                    {
                        potionPrompt = "You combine the necessary ingredients for the Potion of Tranquility and attempt to brew the potion.";
                        ingredients = "Lavender Oil, Dreamroot, Essence of Serenity";
                    }
                    else if (potionCrafted == "Potion of Water Breathing")
                    {
                        potionPrompt = "You combine the necessary ingredients for the Potion of Water Breathing and attempt to brew the potion.";
                        ingredients = "Seaweed Extract, Deep Sea Coral, Aquatic Essence";
                    }
                    else if (potionCrafted == "Potion of Levitation")
                    {
                        potionPrompt = "You combine the necessary ingredients for the Potion of Levitation and attempt to brew the potion.";
                        ingredients = "Sky Orchid Petals, Feather of Griffin, Ethereal Essence";
                    }
                }
                else if (roll >= 13)
                {
                    integer randomPotionIndex = llFloor(llFrand(2));
                    potionCrafted = llList2String(["Brew of Keen Sight", "Elixir of True Sight"], randomPotionIndex);
                    
                    if (potionCrafted == "Brew of Keen Sight")
                    {
                        potionPrompt = "You combine the necessary ingredients for the Brew of Keen Sight and attempt to brew the potion.";
                        ingredients = "Hawk Eye Berry, Nightshade Root, Essence of Perception";
                    }
                    else if (potionCrafted == "Elixir of True Sight")
                    {
                        potionPrompt = "You combine the necessary ingredients for the Elixir of True Sight and attempt to brew the potion.";
                        ingredients = "Owl Feather Powder, Essence of Clarity, Moonlight Dew";
                    }
                }
                else
                {
                    // Unsuccessful brewing
                    llSay(0, "Your brewing attempt fails. Better luck next time.");
                    return;
                }
                
                // Successful brewing
                llSay(0, potionPrompt);
                llGiveInventory(llGetOwner(), ingredients);
                
                // Set the cooldown
                llGiveInventory(llGetOwner(), "brewingCooldown");
                llAttachToAvatarTemp(ATTACH_HUD_BOTTOM, llGetOwner());
                llSetTimerEvent(3600); // Cooldown time in seconds (1 hour)
                
                // Increment daily craft count
                llGiveInventory(llGetOwner(), "PotionCraftCount");
                
                // Apply the crafted potion effect
                integer duration = 3600; // Duration of the effect in seconds (1 hour)
                integer effectDuration = gsGetEffectDuration(CALLER, potionCrafted);
                
                if (effectDuration < 0)
                {
                    // Apply the effect if it's not already active
                    integer result = gsApplyEffect(CALLER, potionCrafted, duration);
                    
                    if (result != 0)
                    {
                        llSay(0, "Failed to apply the potion effect. Please contact support.");
                    }
                }
            }
        }
    }

    timer()
    {
        // Remove the cooldown timer
        llSetTimerEvent(0);
        llDetachFromAvatar(llGetOwner());
    }
}
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