Untitled
unknown
plain_text
a month ago
326 B
2
Indexable
Never
extends RigidBody3D @onready var destroy_timer: Timer = $DestroyTimer @export var hit_sound: AudioStreamPlayer3D func _on_body_entered(body: Node) -> void: destroy_timer.start() if body is Monster: body.recieve_damage(GameManager.get_weapon_damage()) hit_sound.play() func _on_timer_timeout() -> void: queue_free()
Leave a Comment