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import pygame import os import math import random pygame.font.init() pygame.mixer.init() WIDTH, HEIGHT = 900, 500 WINDOW = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Space Fight 3000") WHITE = (255, 255, 255) BLACK = (0, 0, 0) RED = (255, 0, 0) YELLOW = (255, 255, 0) BORDER = pygame.Rect(WIDTH // 2 - 5, 0, 10, HEIGHT) BULLET_HIT_SOUND = pygame.mixer.Sound(os.path.join('Assets', 'explosion.wav')) BULLET_FIRE_SOUND = pygame.mixer.Sound(os.path.join('Assets', 'laser.wav')) HEALTH_FONT = pygame.font.SysFont('arial', 40) WINNER_FONT = pygame.font.SysFont('arial', 100) FPS = 60 VEL = 5 BULLET_VEL = 7 MAX_BULLETS = 3 SPACESHIP_WIDTH = 80 SPACESHIP_HEIGHT = 60 METEOR_WIDTH, METEOR_HEIGHT = 50, 50 METEOR_VEL = 2 METEOR_1_DIR = random.randint(0, 359) METEOR_2_DIR = random.randint(0, 359) METEOR_3_DIR = random.randint(0, 359) METEOR_1_X_VEL = math.cos(METEOR_1_DIR) * METEOR_VEL METEOR_1_Y_VEL = math.sin(METEOR_1_DIR) * METEOR_VEL METEOR_2_X_VEL = math.cos(METEOR_2_DIR) * METEOR_VEL METEOR_2_Y_VEL = math.sin(METEOR_2_DIR) * METEOR_VEL METEOR_3_X_VEL = math.cos(METEOR_3_DIR) * METEOR_VEL METEOR_3_Y_VEL = math.sin(METEOR_3_DIR) * METEOR_VEL YELLOW_HIT = pygame.USEREVENT + 1 RED_HIT = pygame.USEREVENT + 2 YELLOW_SPACESHIP_IMAGE = pygame.image.load( os.path.join('Assets', 'spaceship_yellow.png')) YELLOW_SPACESHIP = pygame.transform.rotate( pygame.transform.scale(YELLOW_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 90) RED_SPACESHIP_IMAGE = pygame.image.load( os.path.join('Assets', 'spaceship_red.png')) RED_SPACESHIP = pygame.transform.rotate( pygame.transform.scale(RED_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 270) METEOR_IMAGE = pygame.image.load( os.path.join('Assets', 'meteor.png')) METEOR_1 = pygame.transform.rotate( pygame.transform.scale(METEOR_IMAGE, (METEOR_WIDTH, METEOR_HEIGHT)), 90) METEOR_2 = pygame.transform.rotate( pygame.transform.scale(METEOR_IMAGE, (METEOR_WIDTH, METEOR_HEIGHT)), 90) METEOR_3 = pygame.transform.rotate( pygame.transform.scale(METEOR_IMAGE, (METEOR_WIDTH, METEOR_HEIGHT)), 90) SPACE = pygame.transform.scale(pygame.image.load( os.path.join('Assets', 'space.png')), (WIDTH, HEIGHT)) def drawWindow(red, yellow, red_bullets, yellow_bullets, red_health, yellow_health, meteor_1, meteor_2, meteor_3): WINDOW.blit(SPACE, (0, 0)) pygame.draw.rect(WINDOW, BLACK, BORDER) red_health_text = HEALTH_FONT.render("Health: " + str(red_health), True, WHITE) yellow_health_text = HEALTH_FONT.render("Health: " + str(yellow_health), True, WHITE) WINDOW.blit(red_health_text, (WIDTH - red_health_text.get_width() - 10, 10)) WINDOW.blit(yellow_health_text, (10, 10)) WINDOW.blit(YELLOW_SPACESHIP, (yellow.x, yellow.y)) WINDOW.blit(RED_SPACESHIP, (red.x, red.y)) WINDOW.blit(METEOR_1, (meteor_1.x, meteor_1.y)) WINDOW.blit(METEOR_2, (meteor_2.x, meteor_2.y)) WINDOW.blit(METEOR_3, (meteor_3.x, meteor_3.y)) for bullet in red_bullets: pygame.draw.rect(WINDOW, RED, bullet) for bullet in yellow_bullets: pygame.draw.rect(WINDOW, YELLOW, bullet) pygame.display.update() def yellow_control(keys_pressed, yellow) : if keys_pressed[pygame.K_a] and yellow.x - VEL > -15: yellow.x -= VEL if keys_pressed[pygame.K_d] and yellow.x + VEL + yellow.width - 15 < BORDER.x: yellow.x += VEL if keys_pressed[pygame.K_w] and yellow.y - VEL > -10: yellow.y -= VEL if keys_pressed[pygame.K_s] and yellow.y + VEL + yellow.height - 10 < HEIGHT: yellow.y += VEL def red_control(keys_pressed, red) : if keys_pressed[pygame.K_LEFT] and red.x - VEL + 15 > BORDER.x + BORDER.width: red.x -= VEL if keys_pressed[pygame.K_RIGHT] and red.x + VEL + red.width - 15 < WIDTH: red.x += VEL if keys_pressed[pygame.K_UP] and red.y - VEL > -10: red.y -= VEL if keys_pressed[pygame.K_DOWN] and red.y + VEL + red.height - 10 < HEIGHT: red.y += VEL def main(): red = pygame.Rect(700, 300, SPACESHIP_HEIGHT, SPACESHIP_WIDTH) yellow = pygame.Rect(100, 300, SPACESHIP_HEIGHT, SPACESHIP_WIDTH) meteor_1 = pygame.Rect(480, 240, METEOR_WIDTH, METEOR_HEIGHT) meteor_2 = pygame.Rect(480, 240, METEOR_WIDTH, METEOR_HEIGHT) meteor_3 = pygame.Rect(480, 240, METEOR_WIDTH, METEOR_HEIGHT) red_bullets = [] yellow_bullets = [] red_health = 10 yellow_health = 10 clock = pygame.time.Clock() run = True while run: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False pygame.quit() exit() keys_pressed = pygame.key.get_pressed() yellow_control(keys_pressed, yellow) red_control(keys_pressed, red) drawWindow(red, yellow, red_bullets, yellow_bullets, red_health, yellow_health, meteor_1, meteor_2, meteor_3) if __name__ == "__main__": main()
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