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java
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private static void testInventory(Player player) {
Inventory inventory = Bukkit.createInventory(null, 54, "Test Inventory");
ItemStack stack = new ItemStack(Material.DIAMOND_SWORD);
ItemMeta meta = stack.getItemMeta();
if (meta != null) {
meta.addItemFlags(ItemFlag.HIDE_ATTRIBUTES);
stack.setItemMeta(meta);
Bukkit.getLogger().info("Item flags: " + meta.getItemFlags());
if(meta.getItemFlags().contains(ItemFlag.HIDE_ATTRIBUTES)) {
Bukkit.getLogger().info("HIDE_ATTRIBUTES successfully added.");
} else {
Bukkit.getLogger().warning("HIDE_ATTRIBUTES not added.");
}
if(stack.getItemMeta().getItemFlags().contains(ItemFlag.HIDE_ATTRIBUTES)) {
Bukkit.getLogger().info("HIDE_ATTRIBUTES successfully found.");
} else {
Bukkit.getLogger().warning("HIDE_ATTRIBUTES not found.");
}
} else {
Bukkit.getLogger().warning("ItemMeta is null!");
}
inventory.setItem(0, stack);
player.openInventory(inventory);
}Editor is loading...
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