Untitled
unknown
plain_text
a year ago
813 B
8
Indexable
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Health : MonoBehaviour { [SerializeField] private float currentHealth; [SerializeField] private float maxHealth = 10; public Slider healthSlider; // Start is called before the first frame update void Start() { currentHealth = maxHealth; healthSlider.maxValue = maxHealth; healthSlider.value = currentHealth; } // Update is called once per frame void Update() { } public void TakeDamage(float amount) { currentHealth -= amount; healthSlider.value = currentHealth; if (currentHealth <= 0) { Debug.Log("Game Over"); } } }
Editor is loading...
Leave a Comment