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import random # Define the notes and corresponding keys in an octave notes = ["C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"] key_positions = { "C": 0, "C#": 1, "D": 2, "D#": 3, "E": 4, "F": 5, "F#": 6, "G": 7, "G#": 8, "A": 9, "A#": 10, "B": 11 } # Game variables correct_streak = 0 goal_streak = 100 def play_game(): global correct_streak while correct_streak < goal_streak: # Pick a random note target_note = random.choice(notes) print(f"Identify the note: {target_note}") # Ask the user to select the correct key user_input = input("Which key corresponds to this note? (Enter a note like 'C', 'D#', etc.): ").strip() if user_input == target_note: correct_streak += 1 print(f"Correct! Streak: {correct_streak}/{goal_streak}") else: correct_streak = 0 print(f"Wrong answer! Streak reset. Try again!") # If the user reaches the goal streak, they win if correct_streak == goal_streak: print("Congratulations, you've won! You reached 100 correct answers in a row!") break # Start the game if __name__ == "__main__": print("Welcome to the Piano Key Learning Game!") print("Your goal is to answer 100 piano key names correctly in a row.") print("Good luck!\n") play_game()
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