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import random
# Define the notes and corresponding keys in an octave
notes = ["C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"]
key_positions = {
"C": 0, "C#": 1, "D": 2, "D#": 3, "E": 4, "F": 5,
"F#": 6, "G": 7, "G#": 8, "A": 9, "A#": 10, "B": 11
}
# Game variables
correct_streak = 0
goal_streak = 100
def play_game():
global correct_streak
while correct_streak < goal_streak:
# Pick a random note
target_note = random.choice(notes)
print(f"Identify the note: {target_note}")
# Ask the user to select the correct key
user_input = input("Which key corresponds to this note? (Enter a note like 'C', 'D#', etc.): ").strip()
if user_input == target_note:
correct_streak += 1
print(f"Correct! Streak: {correct_streak}/{goal_streak}")
else:
correct_streak = 0
print(f"Wrong answer! Streak reset. Try again!")
# If the user reaches the goal streak, they win
if correct_streak == goal_streak:
print("Congratulations, you've won! You reached 100 correct answers in a row!")
break
# Start the game
if __name__ == "__main__":
print("Welcome to the Piano Key Learning Game!")
print("Your goal is to answer 100 piano key names correctly in a row.")
print("Good luck!\n")
play_game()
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