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@name Referance Arrays
@inputs 
@outputs Target:vector 
@persist Pos1:vector Pos2:vector Printers:array Blue Red Green Vip Supervip Totalprinters
@persist ToggleSwitch  Locations:array I

##Commands##
#!pos1 sets the location of the first corner#
#!pos2 sets the location of the secound corner#
#!pos Gives you a rounded vertion of the location of pos1 and pos2#
#!printers show you how many of each printer type you have#

event chat(Player:entity, Message:string, Length:number) {

#Stops the function if it's not BenisMan typing#
    if (Player != owner()) { exit() }
            Args = Message:explode(" ")
            
    if(Args[1, string] == "!pos1") {
        Pos1=owner():aimPos()
            print("Position One Has Been Set")
  }

    if(Args[1, string] == "!pos2") {
        Pos2=owner():aimPos()
            print("Position Two Has Been Set")
  }
    if(Args[1, string] == "!pos") {
        print("Position One: " + round(Pos1):toString() + "Position Two " + round(Pos2):toString())
  }
    if(Args[1, string] == "!printers") {
        print("Blue: " + Blue )
        print("Red: " + Red )
        print("Greeen: " + Green )
        print("Vip: " + Vip )
        print("Supervip: " + Supervip )
  }
    if(Args[1, string] == "!start") {
        ToggleSwitch = 1
  }
    if(Args[1, string] == "!stop") {
        ToggleSwitch = 0
  }
}
 
if(first()  ||  dupefinished()){
#Sets Array filter#
    findIncludeClass("boost_printer")           #Blue Printer#
    findIncludeClass("boost_printer_red")       #Red Printer#
    findIncludeClass("boost_printer_green")     #Green Printer#
    findIncludeClass("boost_printer_yellow")    #Vip Printer#
    findIncludeClass("boost_printer_purple")    #SuperVip Printer#
    Blue = 0
    Red = 0
    Green = 0
    Vip = 0
    Supervip = 0
    Totalprinters = 0
    ToggleSwitch = 0
}


if(ToggleSwitch == 1){
    timer("T1", 6000)
        findInBox(Pos1, Pos2)
        Printers = findToArray()
        
        
        
}

if(clk("T1") == 1){
    for(I=1, Printers:count()){   
    Target=Locations = Printers[I,entity]
    }
}






    
#Counts how many printers of each kind there are#
for(I=1, Printers:count()){   
    Check = Printers[I,entity]
        Blue = 0
        Red = 0
        Green = 0
        Vip = 0
        Supervip = 0
        Totalprinters = 0   
            if(Check:type()=="boost_printer"){Blue = 0 Blue++}
            if(Check:type()=="boost_printer_red"){Red++}
            if(Check:type()=="boost_printer_green"){Green++}
            if(Check:type()=="boost_printer_yellow"){Vip++}
            if(Check:type()=="boost_printer_purple"){Supervip++}
            Totalprinters = Printers:count()
}

if(ToggleSwitch == 1){
    timer("T1", 6000)
        findInBox(Pos1, Pos2)
        Printers = findToArray()
}

if(clk("T1") == 1){
    for(I=1, Printers:count()){   
    Target=Locations = Printers[I,entity]
    }
}
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