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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PuyoFall : MonoBehaviour
{
int set = 1;
int preSet = 0;
public GameObject[] puyo;
public GameObject[] puyo2;
void Start()
{
if (transform.position.y == -5.4)
{ int puyoIndex = Random.Range(0, puyo.Length); Instantiate(puyo[puyoIndex], new Vector3(-12.5f, 5.5f, 0), puyo[puyoIndex].transform.rotation); }
{ int puyo2Index = Random.Range(0, puyo2.Length); Instantiate(puyo2[puyo2Index], new Vector3(-12.5f, 4.5f, 0), puyo2[puyo2Index].transform.rotation); }
}
void Update()
{
if (set == preSet + 1)
if (transform.position.y > -5.5)
transform.Translate(0, -0.05f, 0);
if (Input.GetKey(KeyCode.LeftArrow))
if (transform.position.x > -14.5)
if (transform.position.y > -5.5)
transform.Translate(-1, 0, 0);
if (Input.GetKey(KeyCode.RightArrow))
if (transform.position.x < -9.5)
if (transform.position.y > -5.5)
transform.Translate(1, 0, 0);
}
void OnTriggerEnter(Collider other)
{
{ int puyoIndex = Random.Range(0, puyo.Length); Instantiate(puyo[puyoIndex], new Vector3(-12.5f, 5.5f, 0), puyo[puyoIndex].transform.rotation); }
{ int puyo2Index = Random.Range(0, puyo2.Length); Instantiate(puyo2[puyo2Index], new Vector3(-12.5f, 4.5f, 0), puyo2[puyo2Index].transform.rotation); }
}
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