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using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;
public class TestingLobbyUI : MonoBehaviour
{
[SerializeField] private Button createGameButton;
[SerializeField] private Button joinGameButton;
private void Awake()
{
createGameButton.onClick.AddListener(() =>
{
NetworkManager.Singleton.StartHost();
Loader.LoadNetwork(Loader.Scene.CharacterSelect);
});
joinGameButton.onClick.AddListener(() =>
{
NetworkManager.Singleton.StartClient();
});
}
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