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using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;
public class TestingLobbyUI : MonoBehaviour
{
	[SerializeField] private Button createGameButton;
	[SerializeField] private Button joinGameButton;
	private void Awake()
	{
		createGameButton.onClick.AddListener(() =>
		{
			NetworkManager.Singleton.StartHost();
			Loader.LoadNetwork(Loader.Scene.CharacterSelect);
		});
		joinGameButton.onClick.AddListener(() =>
		{
			NetworkManager.Singleton.StartClient();
		});
	}
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