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using Unity.Netcode; using UnityEngine; using UnityEngine.UI; public class TestingLobbyUI : MonoBehaviour { [SerializeField] private Button createGameButton; [SerializeField] private Button joinGameButton; private void Awake() { createGameButton.onClick.AddListener(() => { NetworkManager.Singleton.StartHost(); Loader.LoadNetwork(Loader.Scene.CharacterSelect); }); joinGameButton.onClick.AddListener(() => { NetworkManager.Singleton.StartClient(); }); } }