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public GameObject[] puyo2; int puyotypeIndex; private int dropSet; private int preDropSet; public PuyoScript puyoScript; void Start() { } void Update() { if (puyoScript.Spawn == true) { Instantiate(puyo2[puyotypeIndex], new Vector2(-7.5f, 2f), puyo2[puyotypeIndex].transform.rotation); puyoScript.Spawn = false; } } }
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