Untitled
Nullyx
csharp
3 years ago
1.4 kB
15
Indexable
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Character : MonoBehaviour
{
public class CharacterProp {
public string name;
public int health;
public int power;
public int speed;
public int turnSpeed;
public int experience;
public int useWeaponAbility;
public int level;
public CharacterProp(string name, int health, int power, int speed, int turnSpeed, int experience, int useWeaponAbility, int level, int wage)
{
this.name = name;
this.health = health;
this.power = power;
this.speed = speed;
this.turnSpeed = turnSpeed;
this.experience = experience;
this.useWeaponAbility = useWeaponAbility;
this.level = level;
}
}
public class Stuff
{
public int bullets;
public int grenades;
public int guns;
public Stuff(int bullets, int grenades, int guns)
{
this.bullets = bullets;
this.grenades = grenades;
this.guns = guns;
}
}
public Stuff myStuff = new Stuff(15,0,1);
public CharacterProp charachterProp=new CharacterProp("",100,1,1,1,1,1,1,1);
public Rigidbody bulletPrefab;
public Transform firePosition;
public float bulletSpeed;
}
Editor is loading...