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10/04/2022 4:00 PM
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extends KinematicBody2D var speed = 300 var velocity = Vector2() func _physics_process(delta): velocity = Vector2() if Input.is_key_pressed(KEY_D): velocity.x += 1 if Input.is_key_pressed(KEY_A): velocity.x -= 1 velocity *= speed velocity = move_and_slide(velocity)
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