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import pygame import sys from settings import * from world import World from button import Button import subprocess # Pygame setup pygame.mixer.init() pygame.init() screen = pygame.display.set_mode((screen_width, screen_height)) clock = pygame.time.Clock() world = World(map, screen) Menu_bg = pygame.image.load("ScuttleKnight/levels/backgrounds/game_background_4.png").convert() Game_bg = pygame.image.load("ScuttleKnight/levels/backgrounds/bg.png").convert() soundObj = pygame.mixer.Sound('ScuttleKnight/Sounds/death.mp3') musicObj = pygame.mixer.Sound('ScuttleKnight/Sounds/game_music.mp3') musicObj.set_volume(0.3) winObj = pygame.mixer.Sound('ScuttleKnight/Sounds/win.mp3') menuObj = pygame.mixer.Sound('ScuttleKnight/Sounds/menu_music.mp3') def level_finish(): finish = True while finish == True: screen.fill('black') mousePos = pygame.mouse.get_pos() font = pygame.font.Font(None, 100) menuText = font.render("LEVEL FINISHED", True, (139, 224, 20)) menuRect = menuText.get_rect(center=(960, 100)) next_button = Button(image=pygame.image.load("button.png"), pos=(960, 350), textINP="NEXT LEVEL", font=font, colour=(219, 214, 200), hover=(255, 203, 61)) quit_button = Button(image=pygame.image.load("button.png"), pos=(960, 800), textINP="QUIT", font=font, colour=(219, 214, 200), hover=(255, 203, 61)) screen.blit(menuText, menuRect) for button in [next_button, quit_button]: button.colourChange(mousePos) button.update(screen) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: if next_button.input_check(mousePos): world.change_map(map2) play_game() if quit_button.input_check(mousePos): pygame.quit() sys.exit() pygame.display.update() def play_game(): musicObj.play() is_playing = True while is_playing: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if world.next_level(): musicObj.stop() winObj.play() is_playing = False level_finish() elif world.check_bounds() == True: musicObj.stop() soundObj.play() screen.fill('black') mousePos = pygame.mouse.get_pos() font = pygame.font.Font(None, 100) menuText = font.render("GAME OVER", True, (139, 224, 20)) menuRect = menuText.get_rect(center=(960, 100)) menu_button = Button(image=pygame.image.load("button.png"), pos=(960, 350), textINP="MENU", font=font, colour=(219, 214, 200), hover=(255, 203, 61)) quit_button = Button(image=pygame.image.load("button.png"), pos=(960, 800), textINP="QUIT", font=font, colour=(219, 214, 200), hover=(255, 203, 61)) screen.blit(menuText, menuRect) for button in [menu_button, quit_button]: button.colourChange(mousePos) button.update(screen) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: if menu_button.input_check(mousePos): python = sys.executable subprocess.Popen([python] + sys.argv) sys.exit() if quit_button.input_check(mousePos): pygame.quit() sys.exit() else: screen.blit(Game_bg,(0,0)) world.run() pygame.display.update() clock.tick(60) def menu(): menuObj.play() while True: screen.blit(Menu_bg, (0, 0)) mousePos = pygame.mouse.get_pos() font = pygame.font.Font(None, 100) # Change None to the font file path if you have a specific font menuText = font.render("SCUTTLE KNIGHT", True, (139, 224, 20)) menuRect = menuText.get_rect(center=(960, 100)) play_button = Button(image=pygame.image.load("button.png"), pos=(960, 350), textINP="PLAY", font=font, colour=(219, 214, 200), hover=(255, 203, 61)) quit_button = Button(image=pygame.image.load("button.png"), pos=(960, 800), textINP="QUIT", font=font, colour=(219, 214, 200), hover=(255, 203, 61)) screen.blit(menuText, menuRect) for button in [play_button, quit_button]: button.colourChange(mousePos) button.update(screen) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: if play_button.input_check(mousePos): menuObj.stop() play_game() if quit_button.input_check(mousePos): pygame.quit() sys.exit() pygame.display.update() menu()
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