Untitled
unknown
assembly_x86
a year ago
588 B
3
Indexable
.global p2RemainingJumpsDecrease p2RemainingJumpsDecrease: @ Save registers, if necessary @ For example, push registers to the stack @ Set player2_jumping to true (1) ldr r0, =player2_jumping mov r1, #1 str r1, [r0] @ Set player2_velocity_y to -20 ldr r0, =player2_velocity_y mov r1, #-20 str r1, [r0] @ Decrement player2_remaining_jumps ldr r0, =player2_remaining_jumps ldr r1, [r0] sub r1, r1, #1 str r1, [r0] @ Restore registers, if necessary @ For example, pop registers from the stack @ Return bx lr
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