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public class CharacterController : MonoBehaviour { public float speed = 6.0f; public float jumpSpeed = 8.0f; public float gravity = 20.0f; private Vector3 moveDirection = Vector3.zero; void Update() { CharacterController controller = GetComponent<CharacterController>(); if (controller.isGrounded) { moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed; if (Input.GetButton("Jump")) moveDirection.y = jumpSpeed; } moveDirection.y -= gravity * Time.deltaTime; controller.Move(moveDirection * Time.deltaTime); } } Vehicle Controller (Unity C#) csharp Copy code using UnityEngine; public class VehicleController : MonoBehaviour { public float maxSpeed = 200f; public float turnSpeed = 5f; private Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void FixedUpdate() { float moveForward = Input.GetAxis("Vertical") * maxSpeed * Time.deltaTime; float turn = Input.GetAxis("Horizontal") * turnSpeed * Time.deltaTime; rb.AddRelativeForce(Vector3.forward * moveForward); rb.AddRelativeTorque(Vector3.up * turn); } } Learning Mission Example: Debugging the Traffic System Mission Script (Pseudo-Code) pseudo Copy code Mission: DebugTrafficSystem Objective: Fix the traffic lights in Tech District Steps: 1. Player accesses traffic control terminal 2. Player sees the current faulty code in the CodePad 3. Player identifies and corrects the logical errors 4. Player submits the code for real-time testing 5. If the code works, traffic flow is normalized; if not, player receives hints Faulty Code: if (carAtIntersection && light == "green") { stopCar(); } else { goCar(); } Correct Code: if (carAtIntersection && light == "red") { stopCar(); } else { goCar(); }
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