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public class CharacterController : MonoBehaviour
{
public float speed = 6.0f;
public float jumpSpeed = 8.0f;
public float gravity = 20.0f;
private Vector3 moveDirection = Vector3.zero;
void Update()
{
CharacterController controller = GetComponent<CharacterController>();
if (controller.isGrounded)
{
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton("Jump"))
moveDirection.y = jumpSpeed;
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}
}
Vehicle Controller (Unity C#)
csharp
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using UnityEngine;
public class VehicleController : MonoBehaviour
{
public float maxSpeed = 200f;
public float turnSpeed = 5f;
private Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
float moveForward = Input.GetAxis("Vertical") * maxSpeed * Time.deltaTime;
float turn = Input.GetAxis("Horizontal") * turnSpeed * Time.deltaTime;
rb.AddRelativeForce(Vector3.forward * moveForward);
rb.AddRelativeTorque(Vector3.up * turn);
}
}
Learning Mission Example: Debugging the Traffic System
Mission Script (Pseudo-Code)
pseudo
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Mission: DebugTrafficSystem
Objective: Fix the traffic lights in Tech District
Steps:
1. Player accesses traffic control terminal
2. Player sees the current faulty code in the CodePad
3. Player identifies and corrects the logical errors
4. Player submits the code for real-time testing
5. If the code works, traffic flow is normalized; if not, player receives hints
Faulty Code:
if (carAtIntersection && light == "green") {
stopCar();
} else {
goCar();
}
Correct Code:
if (carAtIntersection && light == "red") {
stopCar();
} else {
goCar();
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