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csharp
18 days ago
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using UnityEngine; public class DashPanel : MonoBehaviour { [SerializeField] private float dashSpeed; // Speed at which Sonic will dash [SerializeField] private float controlLockDuration; // Duration for the control lock private void OnTriggerEnter(Collider other) { // Check if the object colliding with the dash panel is Sonic if (other.CompareTag("Player")) { PlayerPhysics playerPhysics = other.GetComponent<PlayerPhysics>(); MoveAction moveAction = other.GetComponent<MoveAction>(); if (playerPhysics != null && moveAction != null) { // Get the forward direction of the dash panel Vector3 dashDirection = transform.forward; // Apply the dash speed in the forward direction playerPhysics.RB.velocity = dashDirection * dashSpeed; // Trigger the control lock moveAction.TriggerControlLock(controlLockDuration); } } } }
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