Tapion golpes habilidad
unknown
javascript
2 years ago
4.3 kB
4
Indexable
function onAttack(event) { var player = event.getPlayer(); var playerDBC = API.getDBCPlayer(player); var tiempoLimite = player.getName() + "-tiempo-limite-tapion"; var contadorId = player.getName() + "-contador-tapion"; var abilityCooldownId = player.getName() + "-golpes-tapion"; var boostId = "BOOST_TAPION"; if (API.isOnCooldown(abilityCooldownId)) { API.popUpmessage(player, "&c¡Espera " + API.getPendingSeconds(cooldownId) + "s!", 1); return; } if (!(API.containsTempData(contadorId))) { API.setTempData(contadorId, 1); } if (!(API.isOnCooldown(tiempoLimite))) { API.setCooldown(tiempoLimite, 600); } var contador = API.getTempData(contadorId); switch (contador) { case 1: playerDBC.addBonus(boostId, BonusType.MULTIPLY, .05, Stat.STR, Stat.CON, Stat.WIL, Stat.DEX); API.setTempData(dataId, true); API.popUpmessage(player, "&a¡Llegaste a 1 golpe!", 1); break; case 2: playerDBC.addBonus(boostId, BonusType.MULTIPLY, .1, Stat.STR, Stat.CON, Stat.WIL, Stat.DEX); API.setTempData(dataId, true); API.message(player, "&a¡Llegaste a 2 golpes!"); break; case 3: playerDBC.addBonus(boostId, BonusType.MULTIPLY, .15, Stat.STR, Stat.CON, Stat.WIL, Stat.DEX); API.setTempData(dataId, true); API.message(player, "&a¡Llegaste a 3 golpes!"); break; case 4: playerDBC.addBonus(boostId, BonusType.MULTIPLY, .2, Stat.STR, Stat.CON, Stat.WIL, Stat.DEX); API.setTempData(dataId, true); API.message(player, "&a¡Llegaste a 4 golpes!"); break; case 5: playerDBC.addBonus(boostId, BonusType.MULTIPLY, .25, Stat.STR, Stat.CON, Stat.WIL, Stat.DEX); API.setTempData(dataId, true); API.message(player, "&a¡Llegaste a 5 golpes!"); break; case 6: playerDBC.addBonus(boostId, BonusType.MULTIPLY, .30, Stat.STR, Stat.CON, Stat.WIL, Stat.DEX); API.setTempData(dataId, true); API.message(player, "&a¡Llegaste a 6 golpes!"); break; case 7: playerDBC.addBonus(boostId, BonusType.MULTIPLY, .35, Stat.STR, Stat.CON, Stat.WIL, Stat.DEX); API.setTempData(dataId, true); API.message(player, "&a¡Llegaste a 7 golpes!"); break; case 8: playerDBC.addBonus(boostId, BonusType.MULTIPLY, .40, Stat.STR, Stat.CON, Stat.WIL, Stat.DEX); API.setTempData(dataId, true); API.message(player, "&a¡Llegaste a 8 golpes!"); break; case 9: playerDBC.addBonus(boostId, BonusType.MULTIPLY, .45, Stat.STR, Stat.CON, Stat.WIL, Stat.DEX); API.setTempData(dataId, true); API.message(player, "&a¡Llegaste a 9 golpes!"); break; case 10: playerDBC.addBonus(boostId, BonusType.MULTIPLY, .50, Stat.STR, Stat.CON, Stat.WIL, Stat.DEX); API.setTempData(dataId, true); API.message(player, "&a¡Llegaste a 10 golpes!"); break; case 11: playerDBC.addBonus(boostId, BonusType.MULTIPLY, .55, Stat.STR, Stat.CON, Stat.WIL, Stat.DEX); API.setTempData(dataId, true); API.message(player, "&a¡Llegaste a 11 golpes!"); break; } if (contador >= 12) { playerDBC.addBonus(boostId, BonusType.MULTIPLY, .6, Stat.STR, Stat.CON, Stat.WIL, Stat.DEX); API.message(player, "¡Llegaste a los 12 golpes!"); } else if (contador >= 12 && !(API.isOnCooldown(tiempoLimite))) { playerDBC.removeBonus(boostId); API.message(player, "&c¡Bonus removido!"); API.setCooldown(abilityCooldownId, ability.getCooldown()); API.removeTempData(contadorId); } else if (contador < 12 && !(API.isOnCooldown(tiempoLimite))) { playerDBC.removeBonus(boostId); API.message(player, "&c¡Bonus removido!"); API.setCooldown(abilityCooldownId, ability.getCooldown()); API.removeTempData(contadorId); } }
Editor is loading...