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private bool IsPositionInsideTilemap(Vector3 position)
{
if (dungeonManager != null)
{
// Get the current room from dungeonManager
GameObject currentRoom = dungeonManager.ReturnCurrentRoom();
if (currentRoom != null)
{
Transform roomColliderTransform = FindChildRecursive(currentRoom.transform, "RoomCollider");
if (roomColliderTransform != null)
{
// Find the TilemapCollider2D within the current room
TilemapCollider2D tilemapCollider = roomColliderTransform.GetComponent<TilemapCollider2D>();
if (tilemapCollider != null)
{
// Ensure the position is on the same plane as the 2D physics
Vector2 point = new Vector2(position.x, position.y);
bool isInside = tilemapCollider.OverlapPoint(point);
Debug.Log("tilemapCollider.OverlapPoint(point): " + isInside);
Debug.Log("POSITION: " + point);
return isInside;
}
else
{
Debug.LogError("TilemapCollider2D not found in the current room.");
return false;
}
}
else
{
return false;
}
}
else
{
Debug.LogError("Current room is null.");
return false;
}
}
else
{
Debug.LogError("DungeonManager is null.");
return false;
}
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