Untitled
unknown
plain_text
14 days ago
1.1 kB
3
Indexable
extends CharacterBody3D @export var speed = 20.0 @export var acceleration = 5.0 @export var turn_speed = 2.0 var velocity = Vector3.ZERO func _physics_process(delta): var direction = Vector3.ZERO if Input.is_action_pressed("move_forward"): direction -= transform.basis.z # Move forward if Input.is_action_pressed("move_backward"): direction += transform.basis.z # Move backward if Input.is_action_pressed("turn_left"): rotation.y += turn_speed * delta # Turn left if Input.is_action_pressed("turn_right"): rotation.y -= turn_speed * delta # Turn right # Smooth acceleration velocity = velocity.lerp(direction * speed, acceleration * delta) move_and_slide(velocity)
Editor is loading...
Leave a Comment