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{
[Header("Sprite To Change")]
public SpriteRenderer playerSkin;
[Header("Sprites to Cycle Through")]
public List<Sprite> options = new List<Sprite>();
private int currentOption = 0;
void Start()
{
if (!PlayerPrefs.HasKey("currentOption"))
{
currentOption = 0;
}
else
{
Load();
}
playerSkin.sprite = options[currentOption];
}
private void Load()
{
currentOption = PlayerPrefs.GetInt("currentOption");
}
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