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{ [Header("Sprite To Change")] public SpriteRenderer playerSkin; [Header("Sprites to Cycle Through")] public List<Sprite> options = new List<Sprite>(); private int currentOption = 0; void Start() { if (!PlayerPrefs.HasKey("currentOption")) { currentOption = 0; } else { Load(); } playerSkin.sprite = options[currentOption]; } private void Load() { currentOption = PlayerPrefs.GetInt("currentOption"); } }
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