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#include <raylib.h> #include <iostream> #include <fstream> #include <string> using namespace std; int mapSX, mapSY; int mapPointer = 0; int map[1000000]; void loadMap(); void drawMap(); Image empty_grid_img; Texture2D empty_grid; Image tester_img; Texture2D tester; int main() { InitWindow(1920, 1080, "Electrical"); Image empty_grid_img = LoadImage("assets/empty-grid.png"); Texture2D empty_grid = LoadTextureFromImage(empty_grid_img); UnloadImage(empty_grid_img); Image tester_img = LoadImage("assets/tester.png"); Texture2D tester = LoadTextureFromImage(tester_img); UnloadImage(tester_img); loadMap(); while (!WindowShouldClose()) { BeginDrawing(); ClearBackground(RAYWHITE); drawMap(); EndDrawing(); } UnloadTexture(empty_grid); UnloadTexture(tester); CloseWindow(); return 0; } void loadMap(){ fstream mapFile; mapFile.open("map.txt", ios::in); string currentLineContent; int currentLineNumber = 1; for (int i = 0; i < 1000001; i++) { map[i] = 0; } while (getline(mapFile, currentLineContent)) { if (currentLineNumber == 1) { mapSX = std::stoi(currentLineContent); } if (currentLineNumber == 2) { mapSY = std::stoi(currentLineContent); } if (currentLineNumber >= 5 && currentLineNumber < 95) { for(int i = 0; i<mapSX; i++){ map[mapPointer++] = currentLineContent.at(i*2); } } currentLineNumber++; } } void drawMap(){ for(int i = 0; i < 1; i++){ if(map[i] == 48){ //DrawTexture(empty_grid, (i-(i/mapSX))*32, (i/mapSX)*32, WHITE); DrawTexture(empty_grid, 100, 60, WHITE); } if(map[i] == 49){ DrawTexture(empty_grid, 100, 60, WHITE); } } }
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