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else if (actual_command == "/status" && pInfo(peer)->mod >= 1) { long long int AN = 0, IOS = 0, PC = 0; string players = ""; for (ENetPeer* currentPeer = server->peers; currentPeer < &server->peers[server->peerCount]; ++currentPeer) { if (currentPeer->state != ENET_PEER_STATE_CONNECTED or currentPeer->data == NULL or pInfo(currentPeer)->tankIDName == "") continue; if (pInfo(currentPeer)->platformid == "4") AN += 1; if (pInfo(currentPeer)->platformid == "0,1,1" || pInfo(currentPeer)->platformid == "0") PC += 1; if (pInfo(currentPeer)->platformid == "1") IOS += 1; players += boosterTag(currentPeer) + adminTag(pInfo(currentPeer)->adminLevel) + pInfo(currentPeer)->tankIDName + " `o(" + pInfo(currentPeer)->world + ")``, "; } gamepacket_t p; p.Insert("OnConsoleMessage"); p.Insert("`o(PC: " + to_string(PC * 6 -1) + ", Android: " + to_string(AN * 6 -1) + ", IOS: " + to_string(IOS * 6 -1) + "):`` "+ players +" `o(50'den fazla oyuncu gosterilemez)"); p.CreatePacket(peer); }