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import bpy # Get a list of all objects in the scene all_objects = bpy.context.scene.objects # Get a list of selected objects selected_objects = [obj for obj in all_objects if obj.select_get()]] # Go through all objects and remove those that are not selected for obj in all_objects: If obj not in selected_objects: bpy.data.objects.remove(obj, do_unlink=True)
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