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python
2 years ago
373 B
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import bpy
# Get a list of all objects in the scene
all_objects = bpy.context.scene.objects
# Get a list of selected objects
selected_objects = [obj for obj in all_objects if obj.select_get()]]
# Go through all objects and remove those that are not selected
for obj in all_objects:
If obj not in selected_objects:
bpy.data.objects.remove(obj, do_unlink=True)Editor is loading...
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