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	if(!M.buckled && !M.has_buckled_mobs())
		var/mob_swap = TRUE
		var/too_strong = (M.move_resist > move_force) //can't swap with immovable objects unless they help us
		if(cmode)
			if(istype(src,/mob/living/simple_animal/hostile/retaliate))
				if(src:aggressive)
					mob_swap = FALSE
			else
				mob_swap = FALSE
		if(M.cmode)
			if(istype(M,/mob/living/simple_animal/hostile/retaliate)) 
				if(M:aggressive)
					mob_swap = FALSE
			else
				mob_swap = FALSE
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