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if(!M.buckled && !M.has_buckled_mobs()) var/mob_swap = TRUE var/too_strong = (M.move_resist > move_force) //can't swap with immovable objects unless they help us if(cmode) if(istype(src,/mob/living/simple_animal/hostile/retaliate)) if(src:aggressive) mob_swap = FALSE else mob_swap = FALSE if(M.cmode) if(istype(M,/mob/living/simple_animal/hostile/retaliate)) if(M:aggressive) mob_swap = FALSE else mob_swap = FALSE
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