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hook.Add("PostDrawHUD", "SH_SZ.RenderScreenspaceEffects", function() local mKos = SH_SZ.m_Kos if not mKos or not mKos.opts.kosplyind then return end local kosZoneEntID = LocalPlayer():GetNWInt("SH_SZ.KosZone", -1) local kosZoneEnt = Entity(kosZoneEntID) if kosZoneEntID == -1 and not (kosZoneEnt:IsValid() and kosZoneEnt.m_Options) then return end local bossPresent = false for _, ent in pairs(ents.FindByClass("zpn_boss")) do if IsValid(ent) then bossPresent = true break end end cam.Start3D() render.SuppressEngineLighting(true) for _, ply in pairs(player.GetAll()) do if IsValid(ply) and ply ~= LocalPlayer() then local plyInKos = ply:GetNWInt("SH_SZ.KosZone", -1) if plyInKos == -1 then ply:SetColor(Color(255, 255, 255, 255)) ply:SetMaterial("") continue end local sameKosZone = SH_SZ.KosConfig.SameZone and plyInKos == kosZoneEntID or true if not sameKosZone or not ply:Alive() then continue end local col = mKos.opts.kosplyindcol or Color(255, 255, 255, 255) -- Check if boss is present in zone 1999 and set player color accordingly if bossPresent and kosZoneEntID == 1999 then col = Color(0, 255, 0) -- Green color end render.MaterialOverride(matOverride) render.SetColorModulation(col.r / 255, col.g / 255, col.b / 255) ply:DrawModel() end end render.SuppressEngineLighting(false) render.SetColorModulation(1, 1, 1) render.MaterialOverride() cam.End3D() end)
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