ForBallToKnow
TaktycznyBocian
plain_text
2 years ago
428 B
4
Indexable
extends RigidBody2D func _physics_process(_delta): var bodies = get_colliding_bodies() for body in bodies: if body.is_in_grup("Bricks"): body.get_node("CPUParticles2D").set_visible(true) body.get_node("CPUParticles2D").set_emitting(true) body.get_node("Sprite").queue_free() body.get_node("CollisionShape2D").queue_free() body.get_node(""Timer).start
Editor is loading...