ForBallToKnow

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TaktycznyBocian
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2 years ago
428 B
4
Indexable
extends RigidBody2D

func _physics_process(_delta):
    var bodies = get_colliding_bodies()
    for body in bodies:
        if body.is_in_grup("Bricks"):
            body.get_node("CPUParticles2D").set_visible(true)
            body.get_node("CPUParticles2D").set_emitting(true)
            body.get_node("Sprite").queue_free()
            body.get_node("CollisionShape2D").queue_free()
            body.get_node(""Timer).start
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