CursorHolderBehaviour
user_3183455
csharp
a year ago
1.5 kB
14
Indexable
using CuongMono.Item.Inventory;
using UnityEngine;
namespace CuongMono.Item
{
public class CursorHolderBehaviour : MonoBehaviour
{
public bool IsPickedUp { get; set; }
[SerializeField] private CursorInventoryItemSlotUI inventoryItemSlotUI;
public CursorInventoryItemSlotUI InventoryItemSlotUI => inventoryItemSlotUI;
//[SerializeField] private HotbarItemSlotUI hotbarItemSlotUI;
//public HotbarItemSlotUI HotbarItemSlotUI => hotbarItemSlotUI;
private void Update()
{
this.CheckItem();
this.CursorBehaviour();
}
protected virtual void CursorBehaviour()
{
if (this.IsPickedUp) this.FollowCursor();
}
public virtual void UpdateUI()
{
this.InventoryItemSlotUI.UpdateUI();
//this.HotbarItemSlotUI?.UpdateUI();
}
protected virtual void CheckItem()
{
if(this.InventoryItemSlotUI?.Item != null /*|| this.HotbarItemSlotUI?.Item != null*/) this.IsPickedUp = true;
else this.IsPickedUp = false;
}
protected virtual void FollowCursor()
{
if (this.InventoryItemSlotUI == null /*|| this.HotbarItemSlotUI == null*/) return;
this.InventoryItemSlotUI.transform.position = Input.mousePosition;
//this.HotbarItemSlotUI.transform.position = Input.mousePosition;
}
}
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