da
daunknown
csharp
4 years ago
6.6 kB
14
Indexable
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Tabtale.TTPlugins;
public class GameManagers : MonoBehaviour
{
public List<Stage> stageAll;
[HideInInspector] public int CurrentID;
[HideInInspector] public GameObject CameraObje;
[HideInInspector] public GameObject KnifeObje, Stick, AreaCut, PencilPivot, WoodShapeKeySkin,WoodShapeKey, CutLines,HandPivot;
public List<PencilInList> listPencilIn;
public GameObject UI_SWERVEANIM, UI_SLOTBARSPRAY;
public GameObject Spray_Obje;
public GameObject fakeObjePencil;
private void Awake()
{
TTPCore.Setup();
}
private void Start()
{
FindAllObject();
StartCoroutine(callNextStage(1.5f));
}
public void FindAllObject()
{
CameraObje = FindObject("Main Camera", true);
KnifeObje = FindObject("Knife", true);
Stick = FindObject("Stick", true);
AreaCut = FindObject("AreaCut", false);
UI_SLOTBARSPRAY = FindObject("SlotBarUISpray", false);
PencilPivot = FindObject("PencilPivot", true);
WoodShapeKeySkin = FindObject("WoodShapeKeySkin", true);
WoodShapeKey = FindObject("WoodShapeKey", true);
CutLines = FindObject("CutLines", false);
HandPivot = FindObject("StickOld", true);
UI_SWERVEANIM = FindObject("Swerve", false);
Spray_Obje = FindObject("SprayCan (Red)", false);
}
public int CountHealt;
public void ComplateCounter()
{
CountHealt++;
if (CountHealt >= 15)
{
StartCoroutine(callNextStage(1f));
}
}
public GameObject FindObject(string ObjectName, bool Status)
{
GameObject findObje = GameObject.Find(ObjectName);
findObje.SetActive(Status);
return findObje;
}
public GameObject sprayGreen;
public GameObject NowChose, OldChose;
public GameObject redText, greenText;
public void ChooseGreen()
{
sprayGreen.SetActive(true);
sprayGreen.transform.position = Spray_Obje.transform.position;
sprayGreen.transform.rotation = Spray_Obje.transform.rotation;
Spray_Obje.SetActive(false);
NowChose.SetActive(true);
OldChose.SetActive(false);
}
public float GetSliderValue()
{
return Mathf.Clamp(
( -0.266f - Stick.transform.Find("aa").transform.position.x).Remap(
( -0.266f - (-0.45f)),
0,
0, 100),
0,
100);
}
public void NextStage()
{
switch (stageAll[CurrentID].StageNameCol)
{
case StageName.FirstZoom:
LeanTween.move(CameraObje, new Vector3(-0.2438994f,6.807f,1.67f), 1);
LeanTween.rotate(CameraObje, new Vector3(58.962f,180f,0f), 1).setOnComplete(() =>
{
StartCoroutine(callNextStage(1.2f));
});
break;
case StageName.TwoZoomLooKPencil:
LeanTween.move(CameraObje, new Vector3(-0.2438994f,5.181f,0.52f), 1);
LeanTween.rotate(CameraObje, new Vector3(90f,180f,0f), 1).setOnComplete(() =>
{
StartCoroutine(callNextStage(0.25f));
});
break;;
case StageName.ZoomAfterGetKnife:
LeanTween.moveLocal(Stick, new Vector3(-0.2594472f, 4.623f, 1.686023f), 0.5f);
LeanTween.rotateLocal(Stick, new Vector3(0,180,-90), 0.5f).setOnComplete(() =>
{
AreaCut.SetActive(true);
StartCoroutine(DeleteMolp());
PencilPivot.GetComponent<Rotater>().enabled = true;
});
UI_SWERVEANIM.SetActive(true);
break;
case StageName.FinishBlendGoText:
PencilPivot.GetComponent<Rotater>().speed = 0;
fakeObjePencil.SetActive(true);
PencilPivot.transform.Find("Pencil").gameObject.SetActive(false);
fakeObjePencil.GetComponent<BrokePencilCS>().StartBroker();
//HandPivot.SetActive(true);
break;
case StageName.PaintText:
Stick.SetActive(false);
LeanTween.moveX(HandPivot, -4.7f, 0.25f).setOnComplete(() =>
{
HandPivot.SetActive(false);
});
UI_SWERVEANIM.SetActive(false);
Spray_Obje.SetActive(true);
UI_SLOTBARSPRAY.SetActive(true);
LeanTween.move(Spray_Obje, new Vector3(-0.265f, 6.513f, 0.643f), 1f);
break;
case StageName.End:
UI_SWERVEANIM.SetActive(false);
Spray_Obje.SetActive(false);
sprayGreen.SetActive(false);
UI_SLOTBARSPRAY.SetActive(false);
LeanTween.move(CameraObje, new Vector3(-0.2445171f, 6.521f, 3.831f), 1f);
LeanTween.rotate(CameraObje, new Vector3(0,180,0), 1f);
LeanTween.move(PencilPivot, new Vector3(-0.2445171f, 6.521f, 0.4969f), 1f);
LeanTween.rotate(PencilPivot, new Vector3(0,0,90), 1f);
break;
}
CurrentID++;
}
IEnumerator DeleteMolp()
{
yield return new WaitForSeconds(5f);
WoodShapeKeySkin.SetActive(false);
}
IEnumerator callNextStage(float time)
{
yield return new WaitForSeconds(time);
NextStage();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
fallObje();
}
if (Input.GetKeyDown(KeyCode.A))
{
redText.SetActive(false);
greenText.SetActive(true);
}
}
[HideInInspector] public int FallID;
public void fallObje()
{
listPencilIn[FallID].FallObje.AddComponent<Rigidbody>();
Destroy(listPencilIn[FallID].LineObje);
FallID++;
if (FallID == 8)
{
NextStage();
}
}
}
[System.Serializable]
public class PencilInList
{
public GameObject FallObje;
public GameObject LineObje;
}
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