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Mono path[0] = 'C:/Transhuman/Maniac/Build/Win64/Maniac_Data/Managed' Mono config path = 'C:/Transhuman/Maniac/Build/Win64/MonoBleedingEdge/etc' PlayerConnection initialized from C:/Transhuman/Maniac/Build/Win64/Maniac_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55210 Multi-casting "[IP] 192.168.0.146 [Port] 55210 [Flags] 2 [Guid] 2076753770 [EditorId] 1711020642 [Version] 1048832 [Id] WindowsPlayer(MM-DESKTOP) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Maniac" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55210] PlayerConnection already initialized - listening to [0.0.0.0:55210] Initialize engine version: 2020.3.38f1 (8f5fde82e2dc) [Subsystems] Discovering subsystems at path C:/Transhuman/Maniac/Build/Win64/Maniac_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 Ti (ID=0x1b82) Vendor: VRAM: 8073 MB Driver: 31.0.15.3623 Begin MonoManager ReloadAssembly - Completed reload, in 4.108 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. Compiled shader: Hidden/InternalClear, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Hidden/InternalClear, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Hidden/Internal-GUITexture, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Hidden/Internal-GUITexture, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Sprites/Default, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Sprites/Default, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Hidden/BlitCopy, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Hidden/BlitCopy, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Standard, pass: ShadowCaster, stage: vertex, keywords SHADOWS_DEPTH Compiled shader: Standard, pass: ShadowCaster, stage: pixel, keywords SHADOWS_DEPTH Compiled shader: Legacy Shaders/VertexLit, pass: ShadowCaster, stage: vertex, keywords SHADOWS_DEPTH Compiled shader: Legacy Shaders/VertexLit, pass: ShadowCaster, stage: pixel, keywords SHADOWS_DEPTH Compiled shader: Particles/Standard Unlit, pass: ShadowCaster, stage: vertex, keywords PROCEDURAL_INSTANCING_ON SHADOWS_CUBE _ALPHABLEND_ON Compiled shader: Particles/Standard Unlit, pass: ShadowCaster, stage: pixel, keywords PROCEDURAL_INSTANCING_ON SHADOWS_CUBE _ALPHABLEND_ON _COLORCOLOR_ON Compiled shader: Particles/Standard Unlit, pass: ShadowCaster, stage: pixel, keywords PROCEDURAL_INSTANCING_ON SHADOWS_CUBE _ALPHABLEND_ON _COLORADDSUBDIFF_ON Compiled shader: Standard Triplanar, pass: ShadowCaster, stage: vertex, keywords SHADOWS_DEPTH Compiled shader: Standard Triplanar, pass: ShadowCaster, stage: pixel, keywords SHADOWS_DEPTH Compiled shader: Standard (Specular setup), pass: ShadowCaster, stage: vertex, keywords SHADOWS_DEPTH Compiled shader: Standard (Specular setup), pass: ShadowCaster, stage: pixel, keywords SHADOWS_DEPTH Compiled shader: Standard, pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON SHADOWS_DEPTH Compiled shader: Standard, pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON SHADOWS_DEPTH Compiled shader: Autodesk Interactive, pass: ShadowCaster, stage: vertex, keywords SHADOWS_DEPTH Compiled shader: Autodesk Interactive, pass: ShadowCaster, stage: pixel, keywords SHADOWS_DEPTH Compiled shader: Particles/Standard Unlit, pass: ShadowCaster, stage: pixel, keywords PROCEDURAL_INSTANCING_ON SHADOWS_CUBE _ALPHABLEND_ON Compiled shader: Standard, pass: ShadowCaster, stage: vertex, keywords SHADOWS_CUBE _ALPHATEST_ON Compiled shader: Standard, pass: ShadowCaster, stage: pixel, keywords SHADOWS_CUBE _ALPHATEST_ON Compiled shader: Standard, pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON SHADOWS_CUBE _ALPHABLEND_ON Compiled shader: Standard, pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON SHADOWS_CUBE _ALPHABLEND_ON Compiled shader: Standard (Specular setup), pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON SHADOWS_CUBE _SPECGLOSSMAP Compiled shader: Standard (Specular setup), pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON SHADOWS_CUBE _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECGLOSSMAP Compiled shader: Standard Triplanar CellShaded, pass: ShadowCaster, stage: vertex, keywords SHADOWS_DEPTH Compiled shader: Standard Triplanar CellShaded, pass: ShadowCaster, stage: pixel, keywords SHADOWS_DEPTH Compiled shader: Particles/Standard Unlit, pass: ShadowCaster, stage: vertex, keywords PROCEDURAL_INSTANCING_ON SHADOWS_CUBE _ALPHAPREMULTIPLY_ON Compiled shader: Particles/Standard Unlit, pass: ShadowCaster, stage: pixel, keywords PROCEDURAL_INSTANCING_ON SHADOWS_CUBE _ALPHAPREMULTIPLY_ON _COLOROVERLAY_ON Compiled shader: Legacy Shaders/VertexLit, pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON SHADOWS_DEPTH Compiled shader: Legacy Shaders/VertexLit, pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON SHADOWS_DEPTH Compiled shader: Standard Triplanar CellShaded, pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON SHADOWS_DEPTH Compiled shader: Standard Triplanar CellShaded, pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON SHADOWS_DEPTH Compiled shader: Standard, pass: ShadowCaster, stage: vertex, keywords SHADOWS_CUBE _ALPHAPREMULTIPLY_ON Compiled shader: Standard, pass: ShadowCaster, stage: pixel, keywords SHADOWS_CUBE _ALPHAPREMULTIPLY_ON Compiled shader: Standard, pass: ShadowCaster, stage: vertex, keywords SHADOWS_CUBE _METALLICGLOSSMAP Compiled shader: Standard, pass: ShadowCaster, stage: pixel, keywords SHADOWS_CUBE _METALLICGLOSSMAP UnloadTime: 8.489200 ms [HotReload] Loading patches from file C:/Users/MM/AppData/LocalLow/Transhuman Design/Maniac\HotReload\patches.json Fallback handler could not load library C:/Transhuman/Maniac/Build/Win64/Maniac_Data/Mono/data-00000213F14303E0.dll Not using Steam UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SteamManager:Awake () (at C:/Transhuman/Maniac/Assets/Plugins/Steamworks/SteamManager.cs:102) (Filename: C:/Transhuman/Maniac/Assets/Plugins/Steamworks/SteamManager.cs Line: 102) Maniac Transhuman Design 0.8.13a Unity 2020.3.38f1 UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Jay.Console:DumpStartupInfo () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:163) Jay.Console:Awake () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:44) (Filename: C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs Line: 163) Application.dataPath is: C:/Transhuman/Maniac/Build/Win64/Maniac_Data UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Jay.Console:DumpStartupInfo () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:165) Jay.Console:Awake () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:44) (Filename: C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs Line: 165) Application.persistentDataPath is: C:/Users/MM/AppData/LocalLow/Transhuman Design/Maniac UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Jay.Console:DumpStartupInfo () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:166) Jay.Console:Awake () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:44) (Filename: C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs Line: 166) ExeName is: C:\Transhuman\Maniac\Build\Win64\Maniac.exe UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Jay.Console:DumpStartupInfo () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:167) Jay.Console:Awake () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:44) (Filename: C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs Line: 167) SYSTEM INFO [type] Desktop [os version] Windows 10 (10.0.19045) 64bit [system memory size] 16331 [graphic device name] NVIDIA GeForce GTX 1070 Ti (version Direct3D 11.0 [level 11.1]) [graphic memory size] 8073 [graphic max texSize] 16384 [graphic shader level] 50 [support compute shader] True [processor count] 16 [processor type] AMD Ryzen 7 2700X Eight-Core Processor [support 3d texture] True [support shadow] True [platform] WindowsPlayer [screen size] 1920 x 1080 [screen pixel density dpi] 96 UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Jay.Console:DumpStartupInfo () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:169) Jay.Console:Awake () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:44) (Filename: C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs Line: 169) Loading settings from C:/Users/MM/AppData/LocalLow/Transhuman Design/Maniac/settings.ini UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Jay.Settings:Load () (at C:/Transhuman/Maniac/Assets/Scripts/J/Settings.cs:65) Jay.Modes/<Start>d__19:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/J/Modes.cs:71) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/J/Settings.cs Line: 65) Music: Playing menu UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Maniac.MusicController:PlayLoop (string,bool) (at C:/Transhuman/Maniac/Assets/Scripts/MusicController.cs:208) Maniac.MusicController:Start () (at C:/Transhuman/Maniac/Assets/Scripts/MusicController.cs:66) (Filename: C:/Transhuman/Maniac/Assets/Scripts/MusicController.cs Line: 208) Arg 0: C:\Transhuman\Maniac\Build\Win64\Maniac.exe UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:40) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 40) [Ludeo] - Starting Ludeo UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:53) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 53) <color="#FFFF00">LudeoSDK: </color>You must call LudeoManager.Init before using LudeoManager. LudeoSDK: Init SDK called LudeoSDK: SetLogLevel To: 'Info' Output To: C:\Transhuman\Maniac\Build\Win64\LudeoSDK.log UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) LudeoSDK.Logger:LogInfo () LudeoSDK.Logger:AlwaysOnMessage (string) LudeoSDK.Logger:Init (LudeoSDK.LudeoLogLevel,string) LudeoSDK.LudeoManager:SetLogLevel (LudeoSDK.LudeoLogLevel) LudeoSDK.LudeoManager:initalizeData (string) LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) LudeoSDK: Reading LocalConfigSystem. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) LudeoSDK.Logger:LogInfo () LudeoSDK.Logger:Info (string) LudeoSDK.LudeoServices.LocalConfigSystem:ReadConfig (LudeoSDK.LudeoServices.LocalConfigData&) LudeoSDK.LudeoManager:initalizeData (string) LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) LudeoSDK: SetLogLevel To: 'Info' Output To: C:\Transhuman\Maniac\Build\Win64\LudeoSDK.log UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) LudeoSDK.Logger:LogInfo () LudeoSDK.Logger:AlwaysOnMessage (string) LudeoSDK.Logger:Init (LudeoSDK.LudeoLogLevel,string) LudeoSDK.LudeoManager:SetLogLevel (LudeoSDK.LudeoLogLevel) LudeoSDK.LudeoManager:initalizeData (string) LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) LudeoSDK: [NVIDIA LNCR] LauncherProvider constructor: Nvidia UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) LudeoSDK.Logger:LogInfo () LudeoSDK.Logger:Info (string) LudeoSDK.LaucherProviders.NvidiaLauncher:.ctor (LudeoSDK.LaucherProviders.LaunchableProviderType,LudeoSDK.LaucherProviders.LaunchableProviderType) LudeoSDK.LaucherProviders.LauncherProviderFactory:CreateLaunchableProvider (LudeoSDK.LaucherProviders.LaunchableProviderType) LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData) LudeoSDK.LudeoManager:initalizeData (string) LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) LudeoSDK: [NVIDIA LNCR] @InitNvidiaSDK, result: gfnInitSuccessClientOnly UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) LudeoSDK.Logger:LogInfo () LudeoSDK.Logger:Info (string) LudeoSDK.LaucherProviders.NvidiaLauncher:InitNvidiaSDK () LudeoSDK.LaucherProviders.NvidiaLauncher:CallLauncherAPIs () LudeoSDK.LaucherProviders.NvidiaLauncher:TryRunningLauncher () LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData) LudeoSDK.LudeoManager:initalizeData (string) LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) LudeoSDK: [STEAM LNCR] LauncherProvider constructor: Steam UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) LudeoSDK.Logger:LogInfo () LudeoSDK.Logger:Info (string) LudeoSDK.LaucherProviders.GenericLauncher:.ctor (LudeoSDK.LaucherProviders.LaunchableProviderType,LudeoSDK.LaucherProviders.LaunchableProviderType,string) LudeoSDK.LaucherProviders.LauncherProviderFactory:CreateLaunchableProvider (LudeoSDK.LaucherProviders.LaunchableProviderType) LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData) LudeoSDK.LudeoManager:initalizeData (string) LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) LudeoSDK: [STEAM LNCR] Injected Steam launcher wrapper from Unity. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) LudeoSDK.Logger:LogInfo () LudeoSDK.Logger:Info (string) LudeoSDK.LaucherProviders.GenericLauncher:InjectInstanceFromUnity (UnityEngine.GameObject,LudeoSDK.LaucherProviders.LaunchableProviderType) LudeoSDK.LaucherProviders.GenericLauncher:.ctor (LudeoSDK.LaucherProviders.LaunchableProviderType,LudeoSDK.LaucherProviders.LaunchableProviderType,string) LudeoSDK.LaucherProviders.LauncherProviderFactory:CreateLaunchableProvider (LudeoSDK.LaucherProviders.LaunchableProviderType) LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData) LudeoSDK.LudeoManager:initalizeData (string) LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) LudeoSDK: SteamAPI.Init: False UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) LudeoSDK.Logger:LogInfo () LudeoSDK.Logger:Info (string) LudeoSDK.LaucherProviders.LudeoSteamworksLauncher:Init () (at C:/Transhuman/Maniac/Packages/com.ludeo.sdk/UnityScripts/LudeoSteamworksLauncher.cs:37) LudeoSDK.LaucherProviders.GenericLauncher:CallLauncherAPIs () LudeoSDK.LaucherProviders.GenericLauncher:TryRunningLauncher () LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData) LudeoSDK.LudeoManager:initalizeData (string) LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Packages/com.ludeo.sdk/UnityScripts/LudeoSteamworksLauncher.cs Line: 37) <color="#FFFF00">LudeoSDK: </color>[STEAM LNCR] @CallLauncherAPIs, Init launcher Steam failed! UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) LudeoSDK.Logger:LogWarning () LudeoSDK.Logger:Warning (string) LudeoSDK.LaucherProviders.GenericLauncher:CallLauncherAPIs () LudeoSDK.LaucherProviders.GenericLauncher:TryRunningLauncher () LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData) LudeoSDK.LudeoManager:initalizeData (string) LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) LudeoSDK: [UNITY LNCR] LauncherProvider constructor: Unity UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) LudeoSDK.Logger:LogInfo () LudeoSDK.Logger:Info (string) LudeoSDK.LaucherProviders.GenericLauncher:.ctor (LudeoSDK.LaucherProviders.LaunchableProviderType,LudeoSDK.LaucherProviders.LaunchableProviderType,string) LudeoSDK.LaucherProviders.LauncherProviderFactory:CreateLaunchableProvider (LudeoSDK.LaucherProviders.LaunchableProviderType) LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData) LudeoSDK.LudeoManager:initalizeData (string) LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) LudeoSDK: [UNITY LNCR] Injected Unity launcher wrapper from Unity. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) LudeoSDK.Logger:LogInfo () LudeoSDK.Logger:Info (string) LudeoSDK.LaucherProviders.GenericLauncher:InjectInstanceFromUnity (UnityEngine.GameObject,LudeoSDK.LaucherProviders.LaunchableProviderType) LudeoSDK.LaucherProviders.GenericLauncher:.ctor (LudeoSDK.LaucherProviders.LaunchableProviderType,LudeoSDK.LaucherProviders.LaunchableProviderType,string) LudeoSDK.LaucherProviders.LauncherProviderFactory:CreateLaunchableProvider (LudeoSDK.LaucherProviders.LaunchableProviderType) LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData) LudeoSDK.LudeoManager:initalizeData (string) LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) <color="#FFFF00">LudeoSDK: </color>Running without a game launcher. Once launcher is installed and LudeoSDK was setup: Uncheck the 'Run Without Launcher' in LudeoSettings to change it. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) LudeoSDK.Logger:LogWarning () LudeoSDK.Logger:AlwaysOnWarningMessage (string) LudeoSDK.LaucherProviders.LudeoUnityLauncher:Init () LudeoSDK.LaucherProviders.GenericLauncher:CallLauncherAPIs () LudeoSDK.LaucherProviders.GenericLauncher:TryRunningLauncher () LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData) LudeoSDK.LudeoManager:initalizeData (string) LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) LudeoSDK: [UNITY LNCR] ReadLauncherCommandLine called, bytesCopied = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) LudeoSDK.Logger:LogInfo () LudeoSDK.Logger:Info (string) LudeoSDK.LaucherProviders.GenericLauncher:ReadLauncherCommandLine () LudeoSDK.LaucherProviders.GenericLauncher:CallLauncherAPIs () LudeoSDK.LaucherProviders.GenericLauncher:TryRunningLauncher () LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData) LudeoSDK.LudeoManager:initalizeData (string) LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) LudeoSDK: [UNITY LNCR] ReadLauncherCommandLine, commandLine: UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) LudeoSDK.Logger:LogInfo () LudeoSDK.Logger:Info (string) LudeoSDK.LaucherProviders.GenericLauncher:ReadLauncherCommandLine () LudeoSDK.LaucherProviders.GenericLauncher:CallLauncherAPIs () LudeoSDK.LaucherProviders.GenericLauncher:TryRunningLauncher () LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData) LudeoSDK.LudeoManager:initalizeData (string) LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) <color="#FFFF00">LudeoSDK: </color>[UNITY LNCR] Could not parse user Id from LudeoSettings. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) LudeoSDK.Logger:LogError () LudeoSDK.Logger:Error (string) LudeoSDK.LaucherProviders.LudeoUnityLauncher:GetUserId (string&,object&) LudeoSDK.LaucherProviders.GenericLauncher:CallLauncherAPIs () LudeoSDK.LaucherProviders.GenericLauncher:TryRunningLauncher () LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData) LudeoSDK.LudeoManager:initalizeData (string) LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) <color="#FFFF00">LudeoSDK: </color>Deinit LudeoManager called. UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) LudeoSDK.Logger:LogWarning () LudeoSDK.Logger:AlwaysOnWarningMessage (string) LudeoSDK.LudeoManager:Deinit () LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) <color="#FFFF00">LudeoSDK: </color>Deinit UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) LudeoSDK.Logger:LogWarning () LudeoSDK.Logger:AlwaysOnWarningMessage (string) LudeoSDK.LudeoManager:Deinit () LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) <color="#FFFF00">LudeoSDK: </color>initalizeData failed!!! reason: Error_Launcher_APIs_Failed UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) LudeoSDK.Logger:LogError () LudeoSDK.Logger:Error (string,string,bool) LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81) [Ludeo] - Init = Error_Launcher_APIs_Failed UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:82) Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 82) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Main Menu UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Maniac.MainMenu:OnModeChanged (Jay.Mode) (at C:/Transhuman/Maniac/Assets/Scripts/MainMenu.cs:66) UnityEngine.Events.InvokableCall`1<Jay.Mode>:Invoke (Jay.Mode) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:221) UnityEngine.Events.UnityEvent`1<Jay.Mode>:Invoke (Jay.Mode) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_1.cs:58) Jay.Modes:SetMode (Jay.Mode) (at C:/Transhuman/Maniac/Assets/Scripts/J/Modes.cs:120) Jay.Modes/<Start>d__19:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/J/Modes.cs:77) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/MainMenu.cs Line: 66) Modes: RESTARTING... UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Jay.Modes:Restart () (at C:/Transhuman/Maniac/Assets/Scripts/J/Modes.cs:140) Maniac.MainMenu:OnModeChanged (Jay.Mode) (at C:/Transhuman/Maniac/Assets/Scripts/MainMenu.cs:70) UnityEngine.Events.InvokableCall`1<Jay.Mode>:Invoke (Jay.Mode) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:221) UnityEngine.Events.UnityEvent`1<Jay.Mode>:Invoke (Jay.Mode) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_1.cs:58) Jay.Modes:SetMode (Jay.Mode) (at C:/Transhuman/Maniac/Assets/Scripts/J/Modes.cs:120) Jay.Modes/<Start>d__19:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/J/Modes.cs:77) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: C:/Transhuman/Maniac/Assets/Scripts/J/Modes.cs Line: 140) MusicController: playing loop Night Life UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Maniac.MusicController:NextMeasure () (at C:/Transhuman/Maniac/Assets/Scripts/MusicController.cs:296) Maniac.MusicController:Update () (at C:/Transhuman/Maniac/Assets/Scripts/MusicController.cs:90) (Filename: C:/Transhuman/Maniac/Assets/Scripts/MusicController.cs Line: 296) Compiled shader: FlatKit/Stylized Surface, pass: FORWARD, stage: vertex, keywords DIRECTIONAL DR_CEL_EXTRA_ON LIGHTPROBE_SH _CELPRIMARYMODE_SINGLE _TEXTUREBLENDINGMODE_MULTIPLY _UNITYSHADOWMODE_MULTIPLY Compiled shader: Skybox/Procedural, pass: unnamed, stage: vertex, keywords _SUNDISK_SIMPLE Compiled shader: FlatKit/Stylized Surface, pass: FORWARD, stage: pixel, keywords DIRECTIONAL DR_CEL_EXTRA_ON LIGHTPROBE_SH _CELPRIMARYMODE_SINGLE _TEXTUREBLENDINGMODE_MULTIPLY _UNITYSHADOWMODE_MULTIPLY Compiled shader: Skybox/Procedural, pass: unnamed, stage: pixel, keywords _SUNDISK_SIMPLE Compiled shader: Mobile/Particles/Alpha Blended, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Mobile/Particles/Alpha Blended, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Mobile/Particles/Additive, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Legacy Shaders/VertexLit, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Mobile/Particles/Additive, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Legacy Shaders/VertexLit, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Effects/Explosions/Particles/Alpha Blended, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: FlatKit/Stylized Surface, pass: FORWARD, stage: vertex, keywords DIRECTIONAL DR_CEL_EXTRA_ON _CELPRIMARYMODE_SINGLE _TEXTUREBLENDINGMODE_MULTIPLY _UNITYSHADOWMODE_MULTIPLY Compiled shader: Effects/Explosions/Particles/Alpha Blended, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Hidden/PostProcessing/CopyStd, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: FlatKit/Stylized Surface, pass: FORWARD, stage: pixel, keywords DIRECTIONAL DR_CEL_EXTRA_ON _CELPRIMARYMODE_SINGLE _TEXTUREBLENDINGMODE_MULTIPLY _UNITYSHADOWMODE_MULTIPLY Compiled shader: Legacy Shaders/Particles/Additive, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Hidden/PostProcessing/CopyStd, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Legacy Shaders/Particles/Additive, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Hidden/PostProcessing/Bloom, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Hidden/PostProcessing/Bloom, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Hidden/PostProcessing/Bloom, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Hidden/PostProcessing/Bloom, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Hidden/PostProcessing/Bloom, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Hidden/PostProcessing/Bloom, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Hidden/PostProcessing/Uber, pass: unnamed, stage: vertex, keywords BLOOM VIGNETTE Compiled shader: Hidden/PostProcessing/Uber, pass: unnamed, stage: pixel, keywords BLOOM VIGNETTE Compiled shader: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Hidden/PostProcessing/FinalPass, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Hidden/PostProcessing/FinalPass, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Custom/SimpleLUT, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Custom/SimpleLUT, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: UI/Default, pass: Default, stage: vertex, keywords <no keywords> Compiled shader: UI/Default, pass: Default, stage: pixel, keywords <no keywords> Compiled shader: TextMeshPro/Distance Field, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: TextMeshPro/Distance Field, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Hidden/Internal-GUITextureClip, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Hidden/Internal-GUITextureClip, pass: unnamed, stage: pixel, keywords <no keywords> Compiled shader: Hidden/Internal-GUITextureClipText, pass: unnamed, stage: vertex, keywords <no keywords> Compiled shader: Hidden/Internal-GUITextureClipText, pass: unnamed, stage: pixel, keywords <no keywords> System memory in use before: 387.8 MB. System memory in use after: 390.1 MB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 41721. Total: 44.959000 ms (FindLiveObjects: 1.560600 ms CreateObjectMapping: 1.357700 ms MarkObjects: 41.954800 ms DeleteObjects: 0.085200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 387.9 MB. System memory in use after: 390.1 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41718. Total: 43.870900 ms (FindLiveObjects: 1.700200 ms CreateObjectMapping: 1.632300 ms MarkObjects: 40.481300 ms DeleteObjects: 0.056500 ms)