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Mono path[0] = 'C:/Transhuman/Maniac/Build/Win64/Maniac_Data/Managed'
Mono config path = 'C:/Transhuman/Maniac/Build/Win64/MonoBleedingEdge/etc'
PlayerConnection initialized from C:/Transhuman/Maniac/Build/Win64/Maniac_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55210
Multi-casting "[IP] 192.168.0.146 [Port] 55210 [Flags] 2 [Guid] 2076753770 [EditorId] 1711020642 [Version] 1048832 [Id] WindowsPlayer(MM-DESKTOP) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Maniac" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55210]
PlayerConnection already initialized - listening to [0.0.0.0:55210]
Initialize engine version: 2020.3.38f1 (8f5fde82e2dc)
[Subsystems] Discovering subsystems at path C:/Transhuman/Maniac/Build/Win64/Maniac_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 Ti (ID=0x1b82)
    Vendor:   
    VRAM:     8073 MB
    Driver:   31.0.15.3623
Begin MonoManager ReloadAssembly
- Completed reload, in  4.108 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Compiled shader: Hidden/InternalClear, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Hidden/InternalClear, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Hidden/Internal-GUITexture, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Hidden/Internal-GUITexture, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Sprites/Default, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Sprites/Default, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Hidden/BlitCopy, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Hidden/BlitCopy, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Standard, pass: ShadowCaster, stage: vertex, keywords SHADOWS_DEPTH
Compiled shader: Standard, pass: ShadowCaster, stage: pixel, keywords SHADOWS_DEPTH
Compiled shader: Legacy Shaders/VertexLit, pass: ShadowCaster, stage: vertex, keywords SHADOWS_DEPTH
Compiled shader: Legacy Shaders/VertexLit, pass: ShadowCaster, stage: pixel, keywords SHADOWS_DEPTH
Compiled shader: Particles/Standard Unlit, pass: ShadowCaster, stage: vertex, keywords PROCEDURAL_INSTANCING_ON SHADOWS_CUBE _ALPHABLEND_ON
Compiled shader: Particles/Standard Unlit, pass: ShadowCaster, stage: pixel, keywords PROCEDURAL_INSTANCING_ON SHADOWS_CUBE _ALPHABLEND_ON _COLORCOLOR_ON
Compiled shader: Particles/Standard Unlit, pass: ShadowCaster, stage: pixel, keywords PROCEDURAL_INSTANCING_ON SHADOWS_CUBE _ALPHABLEND_ON _COLORADDSUBDIFF_ON
Compiled shader: Standard Triplanar, pass: ShadowCaster, stage: vertex, keywords SHADOWS_DEPTH
Compiled shader: Standard Triplanar, pass: ShadowCaster, stage: pixel, keywords SHADOWS_DEPTH
Compiled shader: Standard (Specular setup), pass: ShadowCaster, stage: vertex, keywords SHADOWS_DEPTH
Compiled shader: Standard (Specular setup), pass: ShadowCaster, stage: pixel, keywords SHADOWS_DEPTH
Compiled shader: Standard, pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON SHADOWS_DEPTH
Compiled shader: Standard, pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON SHADOWS_DEPTH
Compiled shader: Autodesk Interactive, pass: ShadowCaster, stage: vertex, keywords SHADOWS_DEPTH
Compiled shader: Autodesk Interactive, pass: ShadowCaster, stage: pixel, keywords SHADOWS_DEPTH
Compiled shader: Particles/Standard Unlit, pass: ShadowCaster, stage: pixel, keywords PROCEDURAL_INSTANCING_ON SHADOWS_CUBE _ALPHABLEND_ON
Compiled shader: Standard, pass: ShadowCaster, stage: vertex, keywords SHADOWS_CUBE _ALPHATEST_ON
Compiled shader: Standard, pass: ShadowCaster, stage: pixel, keywords SHADOWS_CUBE _ALPHATEST_ON
Compiled shader: Standard, pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON SHADOWS_CUBE _ALPHABLEND_ON
Compiled shader: Standard, pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON SHADOWS_CUBE _ALPHABLEND_ON
Compiled shader: Standard (Specular setup), pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON SHADOWS_CUBE _SPECGLOSSMAP
Compiled shader: Standard (Specular setup), pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON SHADOWS_CUBE _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECGLOSSMAP
Compiled shader: Standard Triplanar CellShaded, pass: ShadowCaster, stage: vertex, keywords SHADOWS_DEPTH
Compiled shader: Standard Triplanar CellShaded, pass: ShadowCaster, stage: pixel, keywords SHADOWS_DEPTH
Compiled shader: Particles/Standard Unlit, pass: ShadowCaster, stage: vertex, keywords PROCEDURAL_INSTANCING_ON SHADOWS_CUBE _ALPHAPREMULTIPLY_ON
Compiled shader: Particles/Standard Unlit, pass: ShadowCaster, stage: pixel, keywords PROCEDURAL_INSTANCING_ON SHADOWS_CUBE _ALPHAPREMULTIPLY_ON _COLOROVERLAY_ON
Compiled shader: Legacy Shaders/VertexLit, pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON SHADOWS_DEPTH
Compiled shader: Legacy Shaders/VertexLit, pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON SHADOWS_DEPTH
Compiled shader: Standard Triplanar CellShaded, pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON SHADOWS_DEPTH
Compiled shader: Standard Triplanar CellShaded, pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON SHADOWS_DEPTH
Compiled shader: Standard, pass: ShadowCaster, stage: vertex, keywords SHADOWS_CUBE _ALPHAPREMULTIPLY_ON
Compiled shader: Standard, pass: ShadowCaster, stage: pixel, keywords SHADOWS_CUBE _ALPHAPREMULTIPLY_ON
Compiled shader: Standard, pass: ShadowCaster, stage: vertex, keywords SHADOWS_CUBE _METALLICGLOSSMAP
Compiled shader: Standard, pass: ShadowCaster, stage: pixel, keywords SHADOWS_CUBE _METALLICGLOSSMAP
UnloadTime: 8.489200 ms
[HotReload] Loading patches from file C:/Users/MM/AppData/LocalLow/Transhuman Design/Maniac\HotReload\patches.json
Fallback handler could not load library C:/Transhuman/Maniac/Build/Win64/Maniac_Data/Mono/data-00000213F14303E0.dll
Not using Steam
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
SteamManager:Awake () (at C:/Transhuman/Maniac/Assets/Plugins/Steamworks/SteamManager.cs:102)

(Filename: C:/Transhuman/Maniac/Assets/Plugins/Steamworks/SteamManager.cs Line: 102)

Maniac Transhuman Design 0.8.13a Unity 2020.3.38f1
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Jay.Console:DumpStartupInfo () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:163)
Jay.Console:Awake () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:44)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs Line: 163)

Application.dataPath is: C:/Transhuman/Maniac/Build/Win64/Maniac_Data
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Jay.Console:DumpStartupInfo () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:165)
Jay.Console:Awake () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:44)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs Line: 165)

Application.persistentDataPath is: C:/Users/MM/AppData/LocalLow/Transhuman Design/Maniac
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Jay.Console:DumpStartupInfo () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:166)
Jay.Console:Awake () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:44)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs Line: 166)

ExeName is: C:\Transhuman\Maniac\Build\Win64\Maniac.exe
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Jay.Console:DumpStartupInfo () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:167)
Jay.Console:Awake () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:44)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs Line: 167)

SYSTEM INFO
[type] Desktop
[os version] Windows 10  (10.0.19045) 64bit
[system memory size] 16331
[graphic device name] NVIDIA GeForce GTX 1070 Ti (version Direct3D 11.0 [level 11.1])
[graphic memory size] 8073
[graphic max texSize] 16384
[graphic shader level] 50
[support compute shader] True
[processor count] 16
[processor type] AMD Ryzen 7 2700X Eight-Core Processor 
[support 3d texture] True
[support shadow] True
[platform] WindowsPlayer
[screen size] 1920 x 1080
[screen pixel density dpi] 96
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Jay.Console:DumpStartupInfo () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:169)
Jay.Console:Awake () (at C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs:44)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/J/Console.cs Line: 169)

Loading settings from C:/Users/MM/AppData/LocalLow/Transhuman Design/Maniac/settings.ini
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Jay.Settings:Load () (at C:/Transhuman/Maniac/Assets/Scripts/J/Settings.cs:65)
Jay.Modes/<Start>d__19:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/J/Modes.cs:71)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/J/Settings.cs Line: 65)

Music: Playing menu
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Maniac.MusicController:PlayLoop (string,bool) (at C:/Transhuman/Maniac/Assets/Scripts/MusicController.cs:208)
Maniac.MusicController:Start () (at C:/Transhuman/Maniac/Assets/Scripts/MusicController.cs:66)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/MusicController.cs Line: 208)

Arg 0: C:\Transhuman\Maniac\Build\Win64\Maniac.exe
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:40)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 40)

[Ludeo] - Starting Ludeo
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:53)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 53)

<color="#FFFF00">LudeoSDK: </color>You must call LudeoManager.Init before using LudeoManager.
LudeoSDK: Init SDK called
LudeoSDK: SetLogLevel To: 'Info' Output To: C:\Transhuman\Maniac\Build\Win64\LudeoSDK.log
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
LudeoSDK.Logger:LogInfo ()
LudeoSDK.Logger:AlwaysOnMessage (string)
LudeoSDK.Logger:Init (LudeoSDK.LudeoLogLevel,string)
LudeoSDK.LudeoManager:SetLogLevel (LudeoSDK.LudeoLogLevel)
LudeoSDK.LudeoManager:initalizeData (string)
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

LudeoSDK: Reading LocalConfigSystem.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
LudeoSDK.Logger:LogInfo ()
LudeoSDK.Logger:Info (string)
LudeoSDK.LudeoServices.LocalConfigSystem:ReadConfig (LudeoSDK.LudeoServices.LocalConfigData&)
LudeoSDK.LudeoManager:initalizeData (string)
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

LudeoSDK: SetLogLevel To: 'Info' Output To: C:\Transhuman\Maniac\Build\Win64\LudeoSDK.log
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
LudeoSDK.Logger:LogInfo ()
LudeoSDK.Logger:AlwaysOnMessage (string)
LudeoSDK.Logger:Init (LudeoSDK.LudeoLogLevel,string)
LudeoSDK.LudeoManager:SetLogLevel (LudeoSDK.LudeoLogLevel)
LudeoSDK.LudeoManager:initalizeData (string)
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

LudeoSDK: [NVIDIA LNCR] LauncherProvider constructor: Nvidia
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
LudeoSDK.Logger:LogInfo ()
LudeoSDK.Logger:Info (string)
LudeoSDK.LaucherProviders.NvidiaLauncher:.ctor (LudeoSDK.LaucherProviders.LaunchableProviderType,LudeoSDK.LaucherProviders.LaunchableProviderType)
LudeoSDK.LaucherProviders.LauncherProviderFactory:CreateLaunchableProvider (LudeoSDK.LaucherProviders.LaunchableProviderType)
LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData)
LudeoSDK.LudeoManager:initalizeData (string)
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

LudeoSDK: [NVIDIA LNCR] @InitNvidiaSDK, result: gfnInitSuccessClientOnly
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
LudeoSDK.Logger:LogInfo ()
LudeoSDK.Logger:Info (string)
LudeoSDK.LaucherProviders.NvidiaLauncher:InitNvidiaSDK ()
LudeoSDK.LaucherProviders.NvidiaLauncher:CallLauncherAPIs ()
LudeoSDK.LaucherProviders.NvidiaLauncher:TryRunningLauncher ()
LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData)
LudeoSDK.LudeoManager:initalizeData (string)
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

LudeoSDK: [STEAM LNCR] LauncherProvider constructor: Steam
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
LudeoSDK.Logger:LogInfo ()
LudeoSDK.Logger:Info (string)
LudeoSDK.LaucherProviders.GenericLauncher:.ctor (LudeoSDK.LaucherProviders.LaunchableProviderType,LudeoSDK.LaucherProviders.LaunchableProviderType,string)
LudeoSDK.LaucherProviders.LauncherProviderFactory:CreateLaunchableProvider (LudeoSDK.LaucherProviders.LaunchableProviderType)
LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData)
LudeoSDK.LudeoManager:initalizeData (string)
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

LudeoSDK: [STEAM LNCR] Injected Steam launcher wrapper from Unity.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
LudeoSDK.Logger:LogInfo ()
LudeoSDK.Logger:Info (string)
LudeoSDK.LaucherProviders.GenericLauncher:InjectInstanceFromUnity (UnityEngine.GameObject,LudeoSDK.LaucherProviders.LaunchableProviderType)
LudeoSDK.LaucherProviders.GenericLauncher:.ctor (LudeoSDK.LaucherProviders.LaunchableProviderType,LudeoSDK.LaucherProviders.LaunchableProviderType,string)
LudeoSDK.LaucherProviders.LauncherProviderFactory:CreateLaunchableProvider (LudeoSDK.LaucherProviders.LaunchableProviderType)
LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData)
LudeoSDK.LudeoManager:initalizeData (string)
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

LudeoSDK: SteamAPI.Init: False
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
LudeoSDK.Logger:LogInfo ()
LudeoSDK.Logger:Info (string)
LudeoSDK.LaucherProviders.LudeoSteamworksLauncher:Init () (at C:/Transhuman/Maniac/Packages/com.ludeo.sdk/UnityScripts/LudeoSteamworksLauncher.cs:37)
LudeoSDK.LaucherProviders.GenericLauncher:CallLauncherAPIs ()
LudeoSDK.LaucherProviders.GenericLauncher:TryRunningLauncher ()
LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData)
LudeoSDK.LudeoManager:initalizeData (string)
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Packages/com.ludeo.sdk/UnityScripts/LudeoSteamworksLauncher.cs Line: 37)

<color="#FFFF00">LudeoSDK: </color>[STEAM LNCR] @CallLauncherAPIs, Init launcher Steam failed!
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
LudeoSDK.Logger:LogWarning ()
LudeoSDK.Logger:Warning (string)
LudeoSDK.LaucherProviders.GenericLauncher:CallLauncherAPIs ()
LudeoSDK.LaucherProviders.GenericLauncher:TryRunningLauncher ()
LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData)
LudeoSDK.LudeoManager:initalizeData (string)
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

LudeoSDK: [UNITY LNCR] LauncherProvider constructor: Unity
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
LudeoSDK.Logger:LogInfo ()
LudeoSDK.Logger:Info (string)
LudeoSDK.LaucherProviders.GenericLauncher:.ctor (LudeoSDK.LaucherProviders.LaunchableProviderType,LudeoSDK.LaucherProviders.LaunchableProviderType,string)
LudeoSDK.LaucherProviders.LauncherProviderFactory:CreateLaunchableProvider (LudeoSDK.LaucherProviders.LaunchableProviderType)
LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData)
LudeoSDK.LudeoManager:initalizeData (string)
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

LudeoSDK: [UNITY LNCR] Injected Unity launcher wrapper from Unity.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
LudeoSDK.Logger:LogInfo ()
LudeoSDK.Logger:Info (string)
LudeoSDK.LaucherProviders.GenericLauncher:InjectInstanceFromUnity (UnityEngine.GameObject,LudeoSDK.LaucherProviders.LaunchableProviderType)
LudeoSDK.LaucherProviders.GenericLauncher:.ctor (LudeoSDK.LaucherProviders.LaunchableProviderType,LudeoSDK.LaucherProviders.LaunchableProviderType,string)
LudeoSDK.LaucherProviders.LauncherProviderFactory:CreateLaunchableProvider (LudeoSDK.LaucherProviders.LaunchableProviderType)
LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData)
LudeoSDK.LudeoManager:initalizeData (string)
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

<color="#FFFF00">LudeoSDK: </color>Running without a game launcher.
Once launcher is installed and LudeoSDK was setup: Uncheck the 'Run Without Launcher' in LudeoSettings to change it.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
LudeoSDK.Logger:LogWarning ()
LudeoSDK.Logger:AlwaysOnWarningMessage (string)
LudeoSDK.LaucherProviders.LudeoUnityLauncher:Init ()
LudeoSDK.LaucherProviders.GenericLauncher:CallLauncherAPIs ()
LudeoSDK.LaucherProviders.GenericLauncher:TryRunningLauncher ()
LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData)
LudeoSDK.LudeoManager:initalizeData (string)
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

LudeoSDK: [UNITY LNCR] ReadLauncherCommandLine called, bytesCopied = 1
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
LudeoSDK.Logger:LogInfo ()
LudeoSDK.Logger:Info (string)
LudeoSDK.LaucherProviders.GenericLauncher:ReadLauncherCommandLine ()
LudeoSDK.LaucherProviders.GenericLauncher:CallLauncherAPIs ()
LudeoSDK.LaucherProviders.GenericLauncher:TryRunningLauncher ()
LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData)
LudeoSDK.LudeoManager:initalizeData (string)
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

LudeoSDK: [UNITY LNCR] ReadLauncherCommandLine, commandLine: 
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
LudeoSDK.Logger:LogInfo ()
LudeoSDK.Logger:Info (string)
LudeoSDK.LaucherProviders.GenericLauncher:ReadLauncherCommandLine ()
LudeoSDK.LaucherProviders.GenericLauncher:CallLauncherAPIs ()
LudeoSDK.LaucherProviders.GenericLauncher:TryRunningLauncher ()
LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData)
LudeoSDK.LudeoManager:initalizeData (string)
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

<color="#FFFF00">LudeoSDK: </color>[UNITY LNCR] Could not parse user Id from LudeoSettings.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
LudeoSDK.Logger:LogError ()
LudeoSDK.Logger:Error (string)
LudeoSDK.LaucherProviders.LudeoUnityLauncher:GetUserId (string&,object&)
LudeoSDK.LaucherProviders.GenericLauncher:CallLauncherAPIs ()
LudeoSDK.LaucherProviders.GenericLauncher:TryRunningLauncher ()
LudeoSDK.LaucherProviders.LauncherManager:TryFillLauncherData (LudeoSDK.SystemData)
LudeoSDK.LudeoManager:initalizeData (string)
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

<color="#FFFF00">LudeoSDK: </color>Deinit LudeoManager called.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
LudeoSDK.Logger:LogWarning ()
LudeoSDK.Logger:AlwaysOnWarningMessage (string)
LudeoSDK.LudeoManager:Deinit ()
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

<color="#FFFF00">LudeoSDK: </color>Deinit
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
LudeoSDK.Logger:LogWarning ()
LudeoSDK.Logger:AlwaysOnWarningMessage (string)
LudeoSDK.LudeoManager:Deinit ()
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

<color="#FFFF00">LudeoSDK: </color>initalizeData failed!!! reason: Error_Launcher_APIs_Failed
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
LudeoSDK.Logger:LogError ()
LudeoSDK.Logger:Error (string,string,bool)
LudeoSDK.LudeoManager:Init (string,LudeoSDK.CallbackWithLudeoFlowState)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:81)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 81)

[Ludeo] - Init = Error_Launcher_APIs_Failed
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Maniac.Ludeo:Init () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:82)
Maniac.Ludeo/<Start>d__13:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs:64)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/Ludeo.cs Line: 82)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Main Menu
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Maniac.MainMenu:OnModeChanged (Jay.Mode) (at C:/Transhuman/Maniac/Assets/Scripts/MainMenu.cs:66)
UnityEngine.Events.InvokableCall`1<Jay.Mode>:Invoke (Jay.Mode) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:221)
UnityEngine.Events.UnityEvent`1<Jay.Mode>:Invoke (Jay.Mode) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_1.cs:58)
Jay.Modes:SetMode (Jay.Mode) (at C:/Transhuman/Maniac/Assets/Scripts/J/Modes.cs:120)
Jay.Modes/<Start>d__19:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/J/Modes.cs:77)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/MainMenu.cs Line: 66)

Modes: RESTARTING...
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Jay.Modes:Restart () (at C:/Transhuman/Maniac/Assets/Scripts/J/Modes.cs:140)
Maniac.MainMenu:OnModeChanged (Jay.Mode) (at C:/Transhuman/Maniac/Assets/Scripts/MainMenu.cs:70)
UnityEngine.Events.InvokableCall`1<Jay.Mode>:Invoke (Jay.Mode) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:221)
UnityEngine.Events.UnityEvent`1<Jay.Mode>:Invoke (Jay.Mode) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_1.cs:58)
Jay.Modes:SetMode (Jay.Mode) (at C:/Transhuman/Maniac/Assets/Scripts/J/Modes.cs:120)
Jay.Modes/<Start>d__19:MoveNext () (at C:/Transhuman/Maniac/Assets/Scripts/J/Modes.cs:77)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/J/Modes.cs Line: 140)

MusicController: playing loop Night Life
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Maniac.MusicController:NextMeasure () (at C:/Transhuman/Maniac/Assets/Scripts/MusicController.cs:296)
Maniac.MusicController:Update () (at C:/Transhuman/Maniac/Assets/Scripts/MusicController.cs:90)

(Filename: C:/Transhuman/Maniac/Assets/Scripts/MusicController.cs Line: 296)

Compiled shader: FlatKit/Stylized Surface, pass: FORWARD, stage: vertex, keywords DIRECTIONAL DR_CEL_EXTRA_ON LIGHTPROBE_SH _CELPRIMARYMODE_SINGLE _TEXTUREBLENDINGMODE_MULTIPLY _UNITYSHADOWMODE_MULTIPLY
Compiled shader: Skybox/Procedural, pass: unnamed, stage: vertex, keywords _SUNDISK_SIMPLE
Compiled shader: FlatKit/Stylized Surface, pass: FORWARD, stage: pixel, keywords DIRECTIONAL DR_CEL_EXTRA_ON LIGHTPROBE_SH _CELPRIMARYMODE_SINGLE _TEXTUREBLENDINGMODE_MULTIPLY _UNITYSHADOWMODE_MULTIPLY
Compiled shader: Skybox/Procedural, pass: unnamed, stage: pixel, keywords _SUNDISK_SIMPLE
Compiled shader: Mobile/Particles/Alpha Blended, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Mobile/Particles/Alpha Blended, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Mobile/Particles/Additive, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Legacy Shaders/VertexLit, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Mobile/Particles/Additive, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Legacy Shaders/VertexLit, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Effects/Explosions/Particles/Alpha Blended, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: FlatKit/Stylized Surface, pass: FORWARD, stage: vertex, keywords DIRECTIONAL DR_CEL_EXTRA_ON _CELPRIMARYMODE_SINGLE _TEXTUREBLENDINGMODE_MULTIPLY _UNITYSHADOWMODE_MULTIPLY
Compiled shader: Effects/Explosions/Particles/Alpha Blended, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Hidden/PostProcessing/CopyStd, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: FlatKit/Stylized Surface, pass: FORWARD, stage: pixel, keywords DIRECTIONAL DR_CEL_EXTRA_ON _CELPRIMARYMODE_SINGLE _TEXTUREBLENDINGMODE_MULTIPLY _UNITYSHADOWMODE_MULTIPLY
Compiled shader: Legacy Shaders/Particles/Additive, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Hidden/PostProcessing/CopyStd, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Legacy Shaders/Particles/Additive, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Hidden/PostProcessing/Bloom, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Hidden/PostProcessing/Bloom, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Hidden/PostProcessing/Bloom, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Hidden/PostProcessing/Bloom, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Hidden/PostProcessing/Bloom, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Hidden/PostProcessing/Bloom, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Hidden/PostProcessing/Uber, pass: unnamed, stage: vertex, keywords BLOOM VIGNETTE
Compiled shader: Hidden/PostProcessing/Uber, pass: unnamed, stage: pixel, keywords BLOOM VIGNETTE
Compiled shader: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Hidden/PostProcessing/FinalPass, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Hidden/PostProcessing/FinalPass, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Custom/SimpleLUT, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Custom/SimpleLUT, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: UI/Default, pass: Default, stage: vertex, keywords <no keywords>
Compiled shader: UI/Default, pass: Default, stage: pixel, keywords <no keywords>
Compiled shader: TextMeshPro/Distance Field, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: TextMeshPro/Distance Field, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Hidden/Internal-GUITextureClip, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Hidden/Internal-GUITextureClip, pass: unnamed, stage: pixel, keywords <no keywords>
Compiled shader: Hidden/Internal-GUITextureClipText, pass: unnamed, stage: vertex, keywords <no keywords>
Compiled shader: Hidden/Internal-GUITextureClipText, pass: unnamed, stage: pixel, keywords <no keywords>
System memory in use before: 387.8 MB.
System memory in use after: 390.1 MB.

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 41721.
Total: 44.959000 ms (FindLiveObjects: 1.560600 ms CreateObjectMapping: 1.357700 ms MarkObjects: 41.954800 ms  DeleteObjects: 0.085200 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 387.9 MB.
System memory in use after: 390.1 MB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41718.
Total: 43.870900 ms (FindLiveObjects: 1.700200 ms CreateObjectMapping: 1.632300 ms MarkObjects: 40.481300 ms  DeleteObjects: 0.056500 ms)