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if (!isServer) exitWith {}; params ["_vehicle", ["_delay", -1, [0]], ["_parachuteType", "rhs_d6_Parachute", ["string"]]]; private ["_paras", "_crew", "_dir"]; _paras = []; _crew = crew _vehicle; // Calculate ejection delay based on speed if no custom value was provided if (_delay isEqualTo -1) then { _delay = (1 / (((speed _vehicle) max 55) / 150)); }; { _isCrew = assignedVehicleRole _x; if (count _isCrew > 0) then { if ((_isCrew select 0) == "Cargo") then { _paras pushBack _x; }; }; } forEach _crew; _vehicle allowDamage false; _dir = direction _vehicle; ParaLandSafe = { params ["_unit", "_parachuteType"]; (vehicle _unit) allowDamage false; private _type = getText (configFile >> "cfgVehicles" >> backpack _unit >> "ParachuteClass"); if (!(_type isKindOf "ParachuteBase")) then { private _para = createVehicle [_parachuteType, getPosATL _unit, [], 0, "NONE"]; _para setPosASL (getPosASLVisual _unit); [_para, [vectorDirVisual _unit, vectorUpVisual _unit]] remoteExecCall ["setVectorDirAndUp", _unit, true]; [_unit, _para] remoteExecCall ["moveInDriver", _unit, true]; // [_unit, _para] remoteExecCall ["assignAsDriver", _unit, true]; _unit assignAsDriver _para; [_unit] allowGetIn true; [[_unit], true] remoteExecCall ["orderGetIn", _unit, true]; }; waitUntil { isTouchingGround _unit || (position _unit select 2) < 1 }; _unit action ["eject", vehicle _unit]; sleep 1; _unit setUnitLoadout (_unit getVariable ["Saved_Loadout", []]); _unit allowDamage true; }; { _x setVariable ["Saved_Loadout", getUnitLoadout _x]; removeBackpack _x; _x disableCollisionWith _vehicle; _x allowDamage false; _x disableAI "MOVE"; [_x] remoteExecCall ["unassignVehicle", _x, true]; moveOut _x; [_x, _dir + 90] remoteExecCall ["setDir", _x, true]; [_x, [0, 0, -5]] remoteExecCall ["setVelocity", _x, true]; [_x, _parachuteType] spawn ParaLandSafe; sleep _delay; _x enableAI "MOVE"; } forEach _paras; _vehicle allowDamage true; { (group _x) leaveVehicle _vehicle; _x enableCollisionWith _vehicle; } forEach _paras;
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