Untitled
possible pair listing code for WoWunknown
lua
a year ago
2.4 kB
10
Indexable
function()
aura_env.playerPairs = aura_env.playerPairs or {} -- Initialize or reset the player pairs table
aura_env.last = aura_env.last or 0 -- Last time the function was run
-- If more than 0.25 seconds have passed since the last update
if aura_env.last < GetTime() - 0.25 then
aura_env.last = GetTime() -- Update the last run time
aura_env.playerPairs = {} -- Clear the previous pairs
-- Assuming that `aura_env.state` holds information about all affected players and their pairs
if aura_env.state and aura_env.state.pairs then
-- Loop through each pair in the state data
for _, pairInfo in ipairs(aura_env.state.pairs) do
local player1 = pairInfo.player1Name -- Name of the first player in the pair
local player2 = pairInfo.player2Name -- Name of the second player in the pair
-- Apply class color formatting to the names
local coloredPlayer1 = WA_ClassColorName(player1)
local coloredPlayer2 = WA_ClassColorName(player2)
local immune1, immune2 = false, false
-- Check if either player is immune
for k, v in pairs(aura_env.immunes) do
if v and WA_GetUnitAura(player1, k, aura_env.debug) then
immune1 = true
end
if v and WA_GetUnitAura(player2, k, aura_env.debug) then
immune2 = true
end
end
-- Add immunity status to the names if needed
local displayPlayer1 = immune1 and "|cFF00FF00" .. coloredPlayer1 .. " (Immuning)" or coloredPlayer1
local displayPlayer2 = immune2 and "|cFF00FF00" .. coloredPlayer2 .. " (Immuning)" or coloredPlayer2
-- Insert the pair into the list
table.insert(aura_env.playerPairs, displayPlayer1 .. " - " .. displayPlayer2)
end
end
end
-- Create a string that shows all the pairs
local result = ""
for _, pair in ipairs(aura_env.playerPairs) do
result = result .. pair .. "\n" -- Add each pair to the result string
end
return result -- Return the list of all pairs as a formatted string
end
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