public void Start()
{
agent = GetComponent<NavMeshAgent>();
if(agent != null && KnifeController.currentTarget == null)
{
agent.speed = speed;
agent.SetDestination(RandomNavMeshLocation());
}
}
public void Update()
{
if (agent != null && agent.remainingDistance <= agent.stoppingDistance && KnifeController.currentTarget == null)
{
agent.SetDestination(RandomNavMeshLocation());
}
}
public Vector3 RandomNavMeshLocation()
{
Vector3 finalPosition = Vector3.zero;
Vector3 randomPosition =Random.insideUnitSphere * walkRadius;
randomPosition += transform.position;
if(NavMesh.SamplePosition(randomPosition, out NavMeshHit hit, walkRadius, 1))
{
finalPosition = hit.position;
}
return finalPosition;
}