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delete window.$;
let wpRequire;
window.webpackChunkdiscord_app.push([[ Math.random() ], {}, (req) => { wpRequire = req; }]);

let ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getStreamerActiveStreamMetadata).exports.Z;
let RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getRunningGames).exports.ZP;
let QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getQuest).exports.Z;
let ChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.getAllThreadsForParent).exports.Z;
let GuildChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getSFWDefaultChannel).exports.ZP;
let FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.Z?.__proto__?.flushWaitQueue).exports.Z;
let api = Object.values(wpRequire.c).find(x => x?.exports?.tn?.get).exports.tn;

let quest = [...QuestsStore.quests.values()].find(x => x.id !== "1248385850622869556" && x.userStatus?.enrolledAt && !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() > Date.now())
let isApp = navigator.userAgent.includes("Electron/")
if(!quest) {
	console.log("You don't have any uncompleted quests!")
} else {
	const pid = Math.floor(Math.random() * 30000) + 1000
	
	const applicationId = quest.config.application.id
	const applicationName = quest.config.application.name
	const taskName = ["WATCH_VIDEO", "PLAY_ON_DESKTOP", "STREAM_ON_DESKTOP", "PLAY_ACTIVITY"].find(x => quest.config.taskConfig.tasks[x] != null)
	const secondsNeeded = quest.config.taskConfig.tasks[taskName].target
	const secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0

	if(taskName === "WATCH_VIDEO") {
		const tolerance = 2, speed = 10
		const diff = Math.floor((Date.now() - new Date(quest.userStatus.enrolledAt).getTime())/1000)
		const startingPoint = Math.min(Math.max(Math.ceil(secondsDone), diff), secondsNeeded)
		let fn = async () => {
			for(let i=startingPoint;i<=secondsNeeded;i+=speed) {
				try {
					await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: Math.min(secondsNeeded, i + Math.random())}})
				} catch(ex) {
					console.log("Failed to send increment of", i, ex.message)
				}
				await new Promise(resolve => setTimeout(resolve, tolerance * 1000))
			}
			if((secondsNeeded-secondsDone)%speed !== 0) {
				await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: secondsNeeded}})
			}
			console.log("Quest completed!")
		}
		fn()
		console.log(`Spoofing video for ${applicationName}. Wait for ${Math.ceil((secondsNeeded - startingPoint)/speed*tolerance)} more seconds.`)
	} else if(taskName === "PLAY_ON_DESKTOP") {
		if(!isApp) {
			console.log("This no longer works in browser for non-video quests. Use the desktop app to complete the", applicationName, "quest!")
		}
		
		api.get({url: `/applications/public?application_ids=${applicationId}`}).then(res => {
			const appData = res.body[0]
			const exeName = appData.executables.find(x => x.os === "win32").name.replace(">","")
			
			const games = RunningGameStore.getRunningGames()
			const fakeGame = {
				cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`,
				exeName,
				exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`,
				hidden: false,
				isLauncher: false,
				id: applicationId,
				name: appData.name,
				pid: pid,
				pidPath: [pid],
				processName: appData.name,
				start: Date.now(),
			}
			games.push(fakeGame)
			FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [], added: [fakeGame], games: games})
			
			let fn = data => {
				let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.PLAY_ON_DESKTOP.value)
				console.log(`Quest progress: ${progress}/${secondsNeeded}`)
				
				if(progress >= secondsNeeded) {
					console.log("Quest completed!")
					
					const idx = games.indexOf(fakeGame)
					if(idx > -1) {
						games.splice(idx, 1)
						FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [fakeGame], added: [], games: []})
					}
					FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
				}
			}
			FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
			
			console.log(`Spoofed your game to ${applicationName}. Wait for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
		})
	} else if(taskName === "STREAM_ON_DESKTOP") {
		if(!isApp) {
			console.log("This no longer works in browser for non-video quests. Use the desktop app to complete the", applicationName, "quest!")
		}
		
		let realFunc = ApplicationStreamingStore.getStreamerActiveStreamMetadata
		ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({
			id: applicationId,
			pid,
			sourceName: null
		})
		
		let fn = data => {
			let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.STREAM_ON_DESKTOP.value)
			console.log(`Quest progress: ${progress}/${secondsNeeded}`)
			
			if(progress >= secondsNeeded) {
				console.log("Quest completed!")
				
				ApplicationStreamingStore.getStreamerActiveStreamMetadata = realFunc
				FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
			}
		}
		FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
		
		console.log(`Spoofed your stream to ${applicationName}. Stream any window in vc for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
		console.log("Remember that you need at least 1 other person to be in the vc!")
	} else if(taskName === "PLAY_ACTIVITY") {
		const channelId = ChannelStore.getSortedPrivateChannels()[0]?.id ?? Object.values(GuildChannelStore.getAllGuilds()).find(x => x != null && x.VOCAL.length > 0).VOCAL[0].channel.id
		const streamKey = `call:${channelId}:1`
		
		let fn = async () => {
			console.log("Completing quest", applicationName, "-", quest.config.messages.questName)
			
			while(true) {
				const res = await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: false}})
				const progress = res.body.progress.PLAY_ACTIVITY.value
				console.log(`Quest progress: ${progress}/${secondsNeeded}`)
				
				await new Promise(resolve => setTimeout(resolve, 20 * 1000))
				
				if(progress >= secondsNeeded) {
					await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: true}})
					break
				}
			}
			
			console.log("Quest completed!")
		}
		fn()
	}
}
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