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if(room == rm_play) { if !alarm[0] { alarm[0] = 4 * room_speed; repeat(6) { var xx = choose(irandom_range(0,room_width*0.3), irandom_range(room_width*0.7, room_width); var yy = choose(irandom_range(0,room_height\*0.3), irandom_range(room_height*0.7, room_height); instance_create_layer(xx, yy, "Instances", o_EnemyBoi); }; }; };
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