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; hello - example of tiny (one section) Win32 program format PE console 4.0 include 'includes\win32ax.inc' ENABLE_PROCESSED_OUTPUT = 00000001 invoke AllocConsole invoke SetConsoleCP, 65001 invoke SetConsoleOutputCP, 65001 invoke GetStdHandle, STD_INPUT_HANDLE push eax push eax invoke GetStdHandle, STD_OUTPUT_HANDLE push eax invoke SetConsoleMode, eax, ENABLE_PROCESSED_OUTPUT pop eax invoke WriteConsole, eax, hello, msgsz, NULL, NULL ; pop eax invoke FlushConsoleInputBuffer pop eax invoke ReadConsole, eax, buf, bufsz, cnt, NULL ;exit: invoke FreeConsole invoke ExitProcess,0 cnt dd ? buf db 10 dup(?) bufsz = $ - buf hello db ' Привет из консоли!',0 msgsz = $ - hello ; import data in the same section data import library kernel32,'KERNEL32.DLL' import kernel32,\ ExitProcess,'ExitProcess',\ SetConsoleCP,'SetConsoleCP',\ SetConsoleOutputCP,'SetConsoleOutputCP',\ GetStdHandle,'GetStdHandle',\ SetConsoleMode,'SetConsoleMode',\ ReadConsole,'ReadFile',\ WriteConsole,'WriteConsoleA',\ FreeConsole,'FreeConsole',\ FlushConsoleInputBuffer,'FlushConsoleInputBuffer',\ AllocConsole,'AllocConsole' end data