Untitled
Anonymous
plain_text
03/09/2025 5:40 PM
400 B
17
Indexable
using UnityEngine;
using UnityEngine.AI;
using Unity;
public class EnemyAI : MonoBehaviour
{
NavMeshAgent nm;
public Transform target;
void Start()
{
nm = GetComponent<NavMeshAgent>();
}
void Update()
{
nm.SetDestination(target.position);
}
}
Editor is loading...
Leave a Comment